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song of miscast magic - please fix, doesn't even work on a lvl ~20 mob #780

Closed Uagr closed 1 year ago

Uagr commented 4 years ago

Miscast Doesn't even work on a mob with a high %chance failure to begin with (this mob fails casting when not miscasting vs them), and much lower level (~30 lower). multiple examples below.

--------------- . < 660h/785H 394p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: awful P: std > You begin singing.

< 660h/785H 394p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: awful P: std > A lost comarian cleric starts casting a spell. You attack a lost comarian cleric, landing a single hit.

< 660h/785H 394p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: awful P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic.

< 660h/785H 382p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: awful P: std > You attack a lost comarian cleric, landing a single hit.

< 660h/785H 382p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: awful P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'yrawz ghfutz'. The spell cast by a lost comarian cleric is partially absorbed!

< 620h/785H 382p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: awful P: std > A lost comarian cleric slumps to the ground. You beautifully slash a lost comarian cleric into two parts - both dead. a lost comarian cleric is dead! R.I.P. A lost comarian cleric slumps to the ground. You receive 1,649 XP (0.00%) experience. if EC: dont do nothing Your blood freezes as you hear the rattling death cry of a lost comarian cleric.


< 714h/767H 389p/394P 155v/160V > < P: std > Sent to search for injured scouts, this Comarian cleric has become lost. Now he is just trying to get out of the mines. A lost comarian cleric is a medium-sized level 22 Human. He is in excellent condition.

a small wicker shield a colorful drum set < 715h/767H 389p/394P 156v/160V > < P: std > You chuckle politely. < 716h/767H 390p/394P 158v/160V > < P: std > The young kobold chases his tail. < 721h/767H 392p/394P 160v/160V > < P: std > A lost comarian cleric recognizes the harmful nature of your song and attacks! You begin singing. < 722h/767H 393p/394P 160v/160V > < P: std > A lost comarian cleric starts casting an offensive spell. < 724h/767H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > You dredge a verse out of the song of miscast magic. < 725h/767H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > A lost comarian cleric stops chanting abruptly! < 725h/767H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > You attack a lost comarian cleric, landing a single hit. < 725h/767H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A shifty kobold says 'Come over here.' The kobold motions for you to come to him. < 725h/767H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric starts casting an offensive spell. < 725h/767H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric stops chanting abruptly! < 725h/767H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 725h/767H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A female kobold leaves south. < 725h/767H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > The young kobold chases his tail. < 725h/767H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > A lost comarian cleric starts casting a spell. < 726h/767H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > A lost comarian cleric stops chanting abruptly! < 726h/767H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > The young kobold chases his tail...he catches it! < 726h/767H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 726h/767H 370p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 726h/767H 370p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > You attack a lost comarian cleric, landing a single hit. < 727h/767H 370p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > A lost comarian cleric stops chanting abruptly! < 727h/767H 370p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > A shifty kobold leaves south. You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 727h/767H 370p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 727h/767H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'yrawz ghfutz'. The spell cast by a lost comarian cleric is partially absorbed! < 697h/767H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric starts casting an offensive spell. < 698h/767H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You dredge a verse out of the song of miscast magic. < 698h/767H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric stops chanting abruptly! < 698h/767H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric starts casting an offensive spell. < 698h/767H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You attack a lost comarian cleric, landing a single hit. < 698h/767H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 698h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric stops chanting abruptly! < 699h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 699h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You attack a lost comarian cleric, landing a single hit. < 699h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric stops chanting abruptly! < 699h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You dredge a verse out of the song of miscast magic. < 699h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > Healing Songs (99): song of regeneration ( lyre) song of healing ( lyre) song of renewal ( flute) song of recovery ( flute) Melee Songs (99): song of offensive harmony ( drums) song of offensive disruption ( horn) song of defensive harmony ( drums) song of defensive disruption ( horn) song of the elements ( drums) Magical Songs (99): song of sorcery ( flute) song of revelation ( harp) song of protection ( harp) song of travel ( lyre) [RETURN for more, q to quit] Baneful Songs (96): song of miscast magic ( mandolin) song of harming ( mandolin) < 699h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric starts casting an offensive spell. < 699h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You attack a lost comarian cleric, landing a single hit. < 700h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! < 700h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 700h/767H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 700h/767H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! < 700h/767H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > The young kobold chases his tail...he catches it! < 700h/767H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 701h/767H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 701h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! < 701h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric starts casting an offensive spell. < 701h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. < 701h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! < 701h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric starts casting a spell. < 702h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You dredge a verse out of the song of miscast magic. < 702h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing two hits. < 702h/767H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'qkadagz gzfuajg'. The spell cast by a lost comarian cleric is partially absorbed! < 674h/767H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 674h/767H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing two hits. < 674h/767H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 674h/767H 310p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 675h/767H 310p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 675h/767H 310p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > The young kobold chases his tail. < 675h/767H 310p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 675h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 675h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric starts casting a spell. You attack a lost comarian cleric, landing two hits. < 675h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 676h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > The young kobold chases his tail. < 676h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 676h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You dredge a verse out of the song of miscast magic. < 676h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 676h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > Autosaving... A lost comarian cleric starts casting a spell. < 676h/767H 298p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 676h/767H 299p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 677h/767H 299p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric starts casting a spell. < 677h/767H 300p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You dredge a verse out of the song of miscast magic. < 677h/767H 301p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 677h/767H 301p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 677h/767H 303p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'zuharuhl'. < 677h/767H 303p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 678h/767H 304p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You dredge a verse out of the song of miscast magic. < 678h/767H 304p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A female kobold enters from the south. You attack a lost comarian cleric, landing a single hit. < 678h/767H 305p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 678h/767H 306p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing two hits. A lost comarian cleric starts casting a spell. < 678h/767H 307p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 678h/767H 308p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You dredge a verse out of the song of miscast magic. < 678h/767H 308p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > The young kobold chases his tail. < 679h/767H 309p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 679h/767H 309p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 679h/767H 311p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 679h/767H 312p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 679h/767H 300p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You stumble and miss your attack! < 679h/767H 301p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 679h/767H 301p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 680h/767H 302p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > The young kobold chases his tail. < 680h/767H 303p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 680h/767H 304p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 680h/767H 292p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing two hits. A lost comarian cleric starts casting a spell. < 680h/767H 292p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 680h/767H 293p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 681h/767H 295p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 681h/767H 283p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 681h/767H 284p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing two hits. < 681h/767H 286p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 682h/767H 287p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 682h/767H 275p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 682h/767H 276p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing two hits. < 682h/767H 279p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You dredge a verse out of the song of miscast magic. < 682h/767H 279p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 683h/767H 280p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric starts casting a spell. < 683h/767H 281p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You dredge a verse out of the song of miscast magic. < 683h/767H 283p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 683h/767H 283p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves south. < 683h/767H 284p/394P 160v/160V > < P: std > Consider killing who? < 683h/767H 284p/394P 160v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. .!.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A lost cleric cautiously proceeds through the tunnel. A seedy looking kobold picks at something lying on the floor. A kobold performs a strange ritual here. A shifty looking kobold approaches you. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A female kobold stands here, scolding a male kobold. < 684h/767H 284p/394P 159v/160V > < P: std > A lost comarian cleric is a medium-sized level 22 human. They're no match for you! < 684h/767H 285p/394P 159v/160V > < P: std > A kobold shaman starts casting a spell. < 685h/767H 285p/394P 160v/160V > < P: std > Pleeeeeease? Come on! Let's go! Pleeeease? < 686h/767H 285p/394P 160v/160V > < P: std > Your spells have replenished. < 687h/767H 286p/394P 160v/160V > < P: std > A kobold shaman stops chanting abruptly! < 688h/767H 286p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 689h/767H 287p/394P 160v/160V > < P: std > Dappan Gnomekiller leaves south. A kobold bodyguard leaves south. A kobold bodyguard leaves south. < 691h/767H 288p/394P 160v/160V > < P: std > A kobold shaman starts casting a spell. < 693h/767H 288p/394P 160v/160V > < P: std > A shifty kobold says 'Come over here.' The kobold motions for you to come to him. The kobold shaman yips a quick prayer to his god. < 693h/767H 289p/394P 160v/160V > < P: std > Sent to search for injured scouts, this Comarian cleric has become lost. Now he is just trying to get out of the mines. A lost comarian cleric is a medium-sized level 22 Human. He is in awful condition. a small wicker shield a colorful drum set < 694h/767H 289p/394P 160v/160V > < P: std > Someone completes its spell... Someone utters the words, 'zuharuhl'. < 694h/767H 289p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 696h/767H 290p/394P 160v/160V > < P: std > A kobold shaman completes his spell... A kobold shaman utters the words, 'abrazak'. < 696h/767H 290p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 698h/767H 291p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 698h/767H 291p/394P 160v/160V > < P: std > Someone completes its spell... Someone utters the words, 'coldshield'. < 702h/767H 292p/394P 160v/160V > < P: std > A lost comarian cleric recognizes you, and charges to attack you! A lost comarian cleric misses you with his hit. < 703h/767H 293p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > You attack a lost comarian cleric, landing a single hit. < 704h/767H 294p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > You dredge a verse out of the song of miscast magic. < 704h/767H 294p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves north. < 704h/767H 295p/394P 160v/160V > < P: std > | | | | | --- -------- |.@.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | A Filthy Lair You are at the north side of a dimly lit, filthy lair. It stinks in here, with the strong small of wet dog in the air. The lair has been dug through thick earth, clay and rock. At the north end of the room here are piles of rags and straw. Mixed within the piles are bits of hair and tiny black bugs. The lair opens up to the south. Exits: - South A lost cleric cautiously proceeds through the tunnel. A female kobold stands here, scolding a male kobold. A young kobold plays in the lair here. A seedy looking kobold picks at something lying on the floor. A young kobold plays in the lair here. < 704h/767H 296p/394P 159v/160V > < P: std > A young kobold leaves south. < 704h/767H 296p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 705h/767H 286p/394P 160v/160V > < P: std > You sigh loudly. < 708h/767H 287p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. A lost comarian cleric recognizes you, and charges to attack you! A lost comarian cleric misses you with his hit. < 714h/767H 278p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves south. < 715h/767H 280p/394P 160v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. . .| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A lost cleric cautiously proceeds through the tunnel. A young kobold plays in the lair here. A seedy looking kobold picks at something lying on the floor. A kobold performs a strange ritual here. A shifty looking kobold approaches you. A female kobold stands here, scolding a male kobold. < 715h/767H 280p/394P 159v/160V > < P: std > A lost comarian cleric starts casting a spell. < 715h/767H 281p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 715h/767H 282p/394P 160v/160V > < P: std > The young kobold chases his tail. < 715h/767H 282p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 715h/767H 282p/394P 160v/160V > < P: std > A kobold warrior enters from the south. < 716h/767H 283p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 721h/767H 286p/394P 160v/160V > < P: std > A shifty kobold says 'Come over here.' The kobold motions for you to come to him. < 725h/767H 287p/394P 160v/160V > < P: std > A seedy kobold leaves north. < 725h/767H 287p/394P 160v/160V > < P: std > A lost comarian cleric recognizes you, and charges to attack you! A lost comarian cleric misses you with his hit. < 726h/767H 288p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > Someone completes its spell... Someone utters the words, 'vampiric touch'. Someone's hand starts to glow RED as blood. < 727h/767H 288p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > You attack a lost comarian cleric, landing a single hit. < 727h/767H 289p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 727h/767H 277p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: awful P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves north. < 727h/767H 278p/394P 160v/160V > < P: std > | | | | | --- -------- |.@.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | A Filthy Lair You are at the north side of a dimly lit, filthy lair. It stinks in here, with the strong small of wet dog in the air. The lair has been dug through thick earth, clay and rock. At the north end of the room here are piles of rags and straw. Mixed within the piles are bits of hair and tiny black bugs. The lair opens up to the south. Exits: - South A lost cleric cautiously proceeds through the tunnel. A seedy looking kobold picks at something lying on the floor. A female kobold stands here, scolding a male kobold. A young kobold plays in the lair here. A seedy looking kobold picks at something lying on the floor. < 727h/767H 279p/394P 159v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 729h/767H 269p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 731h/767H 270p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 736h/767H 273p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 738h/767H 273p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 746h/767H 277p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 753h/767H 280p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. The young kobold chases his tail. < 755h/767H 269p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 756h/767H 269p/394P 160v/160V > < P: std > You can't follow a lost comarian cleric. < 763h/767H 272p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 764h/767H 272p/394P 160v/160V > < P: std > Pleeeeeease? Come on! Let's go! Pleeeease? < 765h/767H 273p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 264p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 256p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 767h/767H 257p/394P 160v/160V > < P: std > The young kobold chases his tail...he catches it! < 767h/767H 257p/394P 160v/160V > < P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'pzar'. A lost comarian cleric summons a holy light, which closes some of his wounds. < 767h/767H 259p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 260p/394P 160v/160V > < P: std > A lost comarian cleric recognizes you, and charges to attack you! A lost comarian cleric misses you with his hit. You start to moan. < 767h/767H 260p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > Autosaving... < 767h/767H 261p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 252p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > A Filthy Lair Exits: - South A lost comarian cleric stands here, fighting YOU! A seedy looking kobold picks at something lying on the floor. A female kobold stands here, scolding a male kobold. A young kobold plays in the lair here. A seedy looking kobold picks at something lying on the floor. < 767h/767H 252p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > A lost comarian cleric starts casting a spell. < 767h/767H 253p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing two hits. < 767h/767H 254p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 255p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 767h/767H 255p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 244p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 767h/767H 244p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 767h/767H 247p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 235p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves south. < 767h/767H 236p/394P 160v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. .!.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A lost cleric cautiously proceeds through the tunnel. A sly looking kobold watches you from within a shadow. A kobold fighter is practicing a maneuver here. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. A female kobold stands here, scolding a male kobold. < 767h/767H 237p/394P 159v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 227p/394P 160v/160V > < P: std > A shifty kobold says 'Come over here.' The kobold motions for you to come to him. < 767h/767H 230p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 219p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 767h/767H 220p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 221p/394P 160v/160V > < P: std > A female kobold leaves south. < 767h/767H 222p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 223p/394P 160v/160V > < P: std > The kobold shaman makes a short yelping sound. < 767h/767H 225p/394P 160v/160V > < P: std > A lost comarian cleric recognizes you, and charges to attack you! < 767h/767H 226p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 215p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > The kobold warrior picks at something stuck between his teeth. < 767h/767H 215p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > A shifty kobold says 'Come over here.' The kobold motions for you to come to him. < 767h/767H 215p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > A lost comarian cleric tries to flee, but can't make it out of here! A lost comarian cleric attempts to flee. A lost comarian cleric leaves south. < 767h/767H 217p/394P 160v/160V > < P: std > | --- -------- |.!.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.@.| |.-.| | --- | | | |.-.| | | | | |.-.| | --- | | A Filthy Lair You are at the southern end of a filthy lair. The stench of wet dog fills the air. Several lit torches lie in rings attached to the sides of the lair. A crunching and sometimes squishy sound can be heard as you walk through the area. Looking down you see fragments of bone, pieces of rock, rotting food and dung. The center of the lair can be seen to the north. Exits: - North [24] Lying on the ground here is a dark leathery egg. A lost cleric cautiously proceeds through the tunnel. A female kobold stands here, scolding a male kobold. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A sly looking kobold watches you from within a shadow. A lazy kobold is relaxing here. A kobold fighter is practicing a maneuver here. A lazy kobold is relaxing here. < 767h/767H 217p/394P 159v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 207p/394P 160v/160V > < P: std > A female kobold says 'Why don't you go kill a Comarian child?' < 767h/767H 207p/394P 160v/160V > < P: std > The bodyguard watches you, suspicious of your motives. < 767h/767H 208p/394P 160v/160V > < P: std > You patiently twiddle your thumbs. < 767h/767H 208p/394P 160v/160V > < P: std > A lost comarian cleric says 'Is this the way I came? No, no, no! This is all wrong.' < 767h/767H 210p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 198p/394P 160v/160V > < P: std > You say 'I'm not here ignore me' < 767h/767H 199p/394P 160v/160V > < P: std > The lazy kobold starts to nod off. < 767h/767H 199p/394P 160v/160V > < P: std > The bodyguard watches you, suspicious of your motives. < 767h/767H 199p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 767h/767H 200p/394P 160v/160V > < P: std > You nod at a lazy kobold. < 767h/767H 201p/394P 160v/160V > < P: std > Dappan Gnomekiller yawns. < 767h/767H 201p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 202p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 190p/394P 160v/160V > < P: std > The lazy kobold starts to nod off. < 767h/767H 191p/394P 160v/160V > < P: std > The bodyguard watches you, suspicious of your motives. < 767h/767H 194p/394P 160v/160V > < P: std > The lazy kobold starts to nod off. < 767h/767H 194p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. Sent to search for injured scouts, this Comarian cleric has become lost. Now he is just trying to get out of the mines. A lost comarian cleric is a medium-sized level 22 Human. He is in awful condition. a small wicker shield a colorful drum set < 767h/767H 182p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 767h/767H 182p/394P 160v/160V > < P: std > A lost comarian cleric is a medium-sized level 22 human. They're no match for you! < 767h/767H 183p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 183p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 174p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. < 767h/767H 177p/394P 160v/160V > < P: std > The bodyguard watches you, suspicious of your motives. < 767h/767H 177p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 178p/394P 160v/160V > < P: std > A lazy kobold leaves north. < 767h/767H 178p/394P 160v/160V > < P: std > You sigh loudly. < 767h/767H 179p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 180p/394P 160v/160V > < P: std > Score information for Setip Level: 50 Race: Human Class: Bard Hit points: 767(767) PSP's: 181(394) Moves: 160(160) Experience Progress: 660 % Coins carried: 0 platinum 1 gold 345 silver 383 copper Coins in bags: 690 platinum 1863 gold 3743 silver 4455 copper Coins in bank: 1708 platinum 18803 gold 55066 silver 3 copper Prestige: 7326 Acheron Kill Count: 0 Name status: Approved Citizen of: Calimport Outcast from: Leuthilspar Playing time: 33 days / 8 hours / 34 minutes Title: Status: Standing. Singing Detecting: Life Heat Enchantments: Farsee No Charm No Sleep < 767h/767H 181p/394P 160v/160V > < P: std > A sly kobold starts mumbling about a "disguise". Dappan Gnomekiller leaves north. A kobold bodyguard leaves north. A kobold bodyguard leaves north. < 767h/767H 181p/394P 160v/160V > < P: std > A Filthy Lair Exits: - North [24] Lying on the ground here is a dark leathery egg. A lost cleric cautiously proceeds through the tunnel. A female kobold stands here, scolding a male kobold. A sly looking kobold watches you from within a shadow. A lazy kobold is relaxing here. A kobold fighter is practicing a maneuver here. < 767h/767H 182p/394P 160v/160V > < P: std > A lazy kobold enters from the north. < 767h/767H 182p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 170p/394P 160v/160V > < P: std > Your average hit severely wounds a lost comarian cleric. A lost comarian cleric attempts to flee. A lost comarian cleric leaves north. < 767h/767H 171p/394P 160v/160V > < P: std > A sly kobold watches you carefully. | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. .!.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A lost cleric cautiously proceeds through the tunnel. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A sly looking kobold watches you from within a shadow. A kobold fighter is practicing a maneuver here. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. < 767h/767H 172p/394P 159v/160V > < P: std > A shifty kobold says 'Come over here.' The kobold motions for you to come to him. < 767h/767H 172p/394P 159v/160V > < P: std > A lost comarian cleric staggers from your strong hit! A lost comarian cleric attempts to flee. A lost comarian cleric leaves south. < 767h/767H 172p/394P 159v/160V > < P: std > You draw on your magical energy to continue singing! Your target isn't here! You stop your song. < 767h/767H 162p/394P 160v/160V > < P: std > | --- -------- |.!.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.@.| |.-.| | --- | | | |.-.| | | | | |.-.| | --- | | A Filthy Lair You are at the southern end of a filthy lair. The stench of wet dog fills the air. Several lit torches lie in rings attached to the sides of the lair. A crunching and sometimes squishy sound can be heard as you walk through the area. Looking down you see fragments of bone, pieces of rock, rotting food and dung. The center of the lair can be seen to the north. Exits: - North [24] Lying on the ground here is a dark leathery egg. A lost cleric cautiously proceeds through the tunnel. A lazy kobold is relaxing here. A female kobold stands here, scolding a male kobold. A sly looking kobold watches you from within a shadow. A lazy kobold is relaxing here. A kobold fighter is practicing a maneuver here. < 767h/767H 162p/394P 159v/160V > < P: std > Someone completes its spell... Someone utters the words, 'coldshield'. < 767h/767H 163p/394P 160v/160V > < P: std > You are not composed enough to sing. < 767h/767H 164p/394P 160v/160V > < P: std > A lost comarian cleric recognizes the harmful nature of your song and attacks! You begin singing. < 767h/767H 164p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 166p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves north. < 767h/767H 166p/394P 160v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. .!.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A lost cleric cautiously proceeds through the tunnel. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A sly looking kobold watches you from within a shadow. A kobold fighter is practicing a maneuver here. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. < 767h/767H 167p/394P 159v/160V > < P: std > You miss a lost comarian cleric with your hit. A lost comarian cleric attempts to flee. A lost comarian cleric leaves south. < 767h/767H 168p/394P 160v/160V > < P: std > The young kobold chases his tail. < 767h/767H 168p/394P 160v/160V > < P: std > A kobold shaman completes his spell... A kobold shaman utters the words, 'zuharuhl'. < 767h/767H 169p/394P 160v/160V > < P: std > | --- -------- |.!.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.@.| |.-.| | --- | | | |.-.| | | | | |.-.| | --- | | A Filthy Lair You are at the southern end of a filthy lair. The stench of wet dog fills the air. Several lit torches lie in rings attached to the sides of the lair. A crunching and sometimes squishy sound can be heard as you walk through the area. Looking down you see fragments of bone, pieces of rock, rotting food and dung. The center of the lair can be seen to the north. Exits: - North [24] Lying on the ground here is a dark leathery egg. A lost cleric cautiously proceeds through the tunnel. A lazy kobold is relaxing here. A female kobold stands here, scolding a male kobold. A sly looking kobold watches you from within a shadow. A lazy kobold is relaxing here. A kobold fighter is practicing a maneuver here. < 767h/767H 170p/394P 159v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 158p/394P 159v/160V > < P: std > A lost comarian cleric starts casting a spell. < 767h/767H 158p/394P 159v/160V > < P: std > You miss a lost comarian cleric with your hit. < 767h/767H 159p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > You attack a lost comarian cleric, landing a single hit. < 767h/767H 161p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 161p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 149p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > The kobold warrior picks at something stuck between his teeth. < 767h/767H 150p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves north. < 767h/767H 150p/394P 160v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. .!.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A lost cleric cautiously proceeds through the tunnel. A seedy looking kobold picks at something lying on the floor. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A sly looking kobold watches you from within a shadow. A kobold fighter is practicing a maneuver here. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. < 767h/767H 150p/394P 159v/160V > < P: std > You miss a lost comarian cleric with your hit. A lost comarian cleric attempts to flee. A lost comarian cleric leaves south. < 767h/767H 151p/394P 160v/160V > < P: std > The kobold warrior picks at something stuck between his teeth. < 767h/767H 152p/394P 160v/160V > < P: std > A sly kobold watches you carefully. < 767h/767H 152p/394P 160v/160V > < P: std > | --- -------- |.!.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.@.| |.-.| | --- | | | |.-.| | | | | |.-.| | --- | | A Filthy Lair You are at the southern end of a filthy lair. The stench of wet dog fills the air. Several lit torches lie in rings attached to the sides of the lair. A crunching and sometimes squishy sound can be heard as you walk through the area. Looking down you see fragments of bone, pieces of rock, rotting food and dung. The center of the lair can be seen to the north. Exits: - North [24] Lying on the ground here is a dark leathery egg. A lost cleric cautiously proceeds through the tunnel. A lazy kobold is relaxing here. A female kobold stands here, scolding a male kobold. A sly looking kobold watches you from within a shadow. A lazy kobold is relaxing here. A kobold fighter is practicing a maneuver here. < 767h/767H 152p/394P 159v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 153p/394P 160v/160V > < P: std > You miss a lost comarian cleric with your hit. A lost comarian cleric attempts to flee. A lost comarian cleric leaves north. < 767h/767H 154p/394P 160v/160V > < P: std > A lazy kobold leaves north. < 767h/767H 156p/394P 160v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. .!.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A lazy kobold is relaxing here. A lost cleric cautiously proceeds through the tunnel. A seedy looking kobold picks at something lying on the floor. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A sly looking kobold watches you from within a shadow. A kobold fighter is practicing a maneuver here. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. < 767h/767H 156p/394P 159v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 145p/394P 160v/160V > < P: std > The young kobold chases his tail...he catches it! < 767h/767H 145p/394P 160v/160V > < P: std > You enshroud a lost comarian cleric in a mist of blood with your strong hit! A lost comarian cleric attempts to flee. A lost comarian cleric leaves east. < 767h/767H 146p/394P 160v/160V > < P: std > A seedy kobold enters from the north. < 767h/767H 146p/394P 160v/160V > < P: std > A sly kobold watches you carefully. < 767h/767H 147p/394P 160v/160V > < P: std > The kobold warrior picks at something stuck between his teeth. < 767h/767H 147p/394P 160v/160V > < P: std > Someone completes its spell... Someone utters the words, 'zuharuhl'. < 767h/767H 147p/394P 160v/160V > < P: std > |.-.| | | |.-.| --- -------- --- |.-.| |.-. .-. .-. | ----- ----- --- |.!. .@. . .| |.-.| | ----- | | | |.-.| |.-.| |.-.| --- | | | | |.-.| |.-.| | | | | |.-.| |.-.| A Dark Passage This is a passage that has been created through a weak spot in the mine tunnel's side. The passage runs through hard packed earth with portions of crumbly rock. The ground is littered with rocky debris but looks to be well traveled. A mining tunnel is to the east. The passage continues to the west, where the scent of wet dog can be smelled. Exits: - East - West A lost cleric cautiously proceeds through the tunnel. A giant weasel hisses at you as you approach. Pacing back and forth here is a wild boar. Pacing back and forth here is a wild boar. A kobold stands guard here. A kobold stands guard here. < 767h/767H 147p/394P 159v/160V > < P: std > A giant weasel misses you with its claw. < 767h/767H 147p/394P 159v/160V > < T: Setip TC: excellent E: weasel EC: excellent P: std > The boar paws at the dirt and sniffs the ground. < 767h/767H 147p/394P 159v/160V > < T: Setip TC: excellent E: weasel EC: excellent P: std > You attack a giant weasel, landing two hits. < 767h/767H 148p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: small wounds P: std > The weasel snarls angrily at you. < 767h/767H 149p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: small wounds P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 149p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 150p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: small wounds P: std > The boar paws at the dirt and sniffs the ground. < 767h/767H 151p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: small wounds P: std > You attack a giant weasel, landing two hits. < 767h/767H 151p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: small wounds P: std > You attack a giant weasel, landing a single hit. < 767h/767H 152p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > Sorry, you aren't allowed to do that in combat. < 767h/767H 153p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > Pardon? < 767h/767H 153p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 141p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > You attack a giant weasel, landing a single hit. < 767h/767H 141p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > A lost comarian cleric starts casting a spell. < 767h/767H 142p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 143p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > You stop using a squirming metallic string. < 767h/767H 143p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > You wield a silver glaive. < 767h/767H 143p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > You attack a giant weasel, landing two hits. < 767h/767H 144p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 767h/767H 133p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: few wounds P: std > You attack a giant weasel, landing a single hit. < 767h/767H 133p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: nasty wounds P: std > You attack a giant weasel, landing two hits. < 767h/767H 135p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: pretty hurt P: std > The guard watches you carefully. < 767h/767H 136p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: pretty hurt P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 137p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: pretty hurt P: std > You attack a giant weasel, landing two hits. < 767h/767H 137p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: awful P: std > You attack a giant weasel, landing a single hit. < 767h/767H 138p/394P 160v/160V > < T: Setip TC: excellent E: weasel EC: awful P: std > You successfully pierce a giant weasel, its lifeless body falls to the ground. a giant weasel is dead! R.I.P. You receive 96 XP (0.00%) experience. if EC: dont do nothing Your blood freezes as you hear the rattling death cry of a giant weasel. < 767h/767H 140p/394P 160v/160V > < P: std > A lost comarian cleric starts casting a spell. The corpse of a giant weasel does not contain the coins. < 767h/767H 140p/394P 160v/160V > < P: std > You dredge a verse out of the song of miscast magic. < 767h/767H 140p/394P 160v/160V > < P: std > A lost comarian cleric stops chanting abruptly! < 767h/767H 141p/394P 160v/160V > < P: std > Autosaving... < 767h/767H 141p/394P 160v/160V > < P: std > A lost comarian cleric is nearly slain by the force of your powerful pierce! < 767h/767H 141p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: awful P: std > A lost comarian cleric is blinded by a bright flash along the blade of your silver glaive! A lost comarian cleric slumps to the ground. You pierce a lost comarian cleric's heart, you heartbreaker you. a lost comarian cleric is dead! R.I.P. A lost comarian cleric slumps to the ground. You receive 1,649 XP (0.00%) experience. if EC: dont do nothing Your blood freezes as you hear the rattling death cry of a lost comarian cleric. < 767h/767H 142p/394P 160v/160V > < P: std > You get a small pile of coins from corpse of a lost comarian cleric. There were: 58 silver coins, 48 copper coins. < 767h/767H 143p/394P 160v/160V > < P: std > You see nothing special... This corpse appears to be quite rotten and smelly! When you look inside, you see: Corpse of a lost comarian cleric (here) : a colorful drum set a small wicker shield a Comarian glowstick (illuminating) < 767h/767H 144p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! Your target isn't here! You stop your song. < 767h/767H 132p/394P 160v/160V > < P: std > You get a colorful drum set from corpse of a lost comarian cleric. You can't carry any more. < 767h/767H 133p/394P 160v/160V > < P: std > You are carrying: a colorful drum set a squirming metallic string [2] a coin pouch a jester's bag of tricks a piece of note paper a fabulously ornamented cloak of the performer an ornamental leg-sheath with leather straps a githyanki shield etched with silver runes a portable hole a silver instrument box adorned with rubies < 767h/767H 133p/394P 160v/160V > < P: std > The guard watches you carefully. < 767h/767H 134p/394P 160v/160V > < P: std > You put a jester's bag of tricks into a portable hole on your person. < 767h/767H 134p/394P 160v/160V > < P: std > You drop a piece of note paper. < 767h/767H 134p/394P 160v/160V > < P: std > A piece of note paper crumbles to dust and blows away. < 767h/767H 134p/394P 160v/160V > < P: std > You get a small wicker shield from corpse of a lost comarian cleric. You get a Comarian glowstick from corpse of a lost comarian cleric. < 767h/767H 135p/394P 160v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. . .| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A seedy looking kobold picks at something lying on the floor. A lazy kobold is relaxing here. A seedy looking kobold picks at something lying on the floor. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. < 767h/767H 135p/394P 159v/160V > < P: std > | | | | | --- -------- |.@.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | A Filthy Lair You are at the north side of a dimly lit, filthy lair. It stinks in here, with the strong small of wet dog in the air. The lair has been dug through thick earth, clay and rock. At the north end of the room here are piles of rags and straw. Mixed within the piles are bits of hair and tiny black bugs. The lair opens up to the south. Exits: - South A sly looking kobold watches you from within a shadow. A female kobold stands here, scolding a male kobold. A young kobold plays in the lair here. < 767h/767H 135p/394P 158v/160V > < P: std > Alas, you cannot go that way. . . . < 767h/767H 135p/394P 159v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. . .| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A seedy looking kobold picks at something lying on the floor. A lazy kobold is relaxing here. A seedy looking kobold picks at something lying on the floor. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. < 767h/767H 136p/394P 159v/160V > < P: std > Alas, you cannot go that way. . . . < 767h/767H 136p/394P 159v/160V > < P: std > | --- -------- |.!.| |.-. .-. | ----- ----- |.!. .-. .-.| | | ----- | | |.@.| |.-.| | --- | | | |.-.| | | | | |.-.| | --- | | A Filthy Lair You are at the southern end of a filthy lair. The stench of wet dog fills the air. Several lit torches lie in rings attached to the sides of the lair. A crunching and sometimes squishy sound can be heard as you walk through the area. Looking down you see fragments of bone, pieces of rock, rotting food and dung. The center of the lair can be seen to the north. Exits: - North [24] Lying on the ground here is a dark leathery egg. A kobold fighter is practicing a maneuver here. A female kobold stands here, scolding a male kobold. A sly looking kobold watches you from within a shadow. A lazy kobold is relaxing here. A kobold fighter is practicing a maneuver here. < 767h/767H 136p/394P 159v/160V > < P: std > Alas, you cannot go that way. . . . < 767h/767H 136p/394P 159v/160V > < P: std > Alas, you cannot go that way. . . . < 767h/767H 137p/394P 159v/160V > < P: std > | | | --- -------- |.!.| |.-. .-. | ----- ----- |.@. .!. .!.| | | ----- | | |.!.| |.-.| | --- | | | |.-.| | | | | |.-.| | A Filthy Lair You have entered what must be a lair. Burning torches flicker from the walls of the room, providing dim and eerie lighting. The room has been tunneled out of hard packed earth, clay and rock. The floor is littered with bits of rocky debris, bone fragments, hair and rotting food. The smell of wet dog is very strong here, almost overpowering. The lair extends further to the north and south. The air smells cleaner to the east, where a dark passage is. Exits: - North - East - South A seedy looking kobold picks at something lying on the floor. A lazy kobold is relaxing here. A seedy looking kobold picks at something lying on the floor. A relatively large kobold bodyguard stands alert here. A relatively large kobold bodyguard stands alert here. The kobold chief stands here, issuing orders to his followers. A young kobold plays in the lair here. A kobold performs a strange ritual here. A shifty looking kobold approaches you. < 767h/767H 137p/394P 159v/160V > < P: std > |.-.| | | |.-.| --- -------- --- |.-.| |.-. .-. .-. | ----- ----- --- |.!. .@. .!.| |.-.| | ----- | | | |.-.| |.-.| |.-.| --- | | | | |.-.| |.-.| | | | | |.-.| |.-.| A Dark Passage This is a passage that has been created through a weak spot in the mine tunnel's side. The passage runs through hard packed earth with portions of crumbly rock. The ground is littered with rocky debris but looks to be well traveled. A mining tunnel is to the east. The passage continues to the west, where the scent of wet dog can be smelled. Exits: - East - West Corpse of a lost comarian cleric is lying here. Corpse of a giant weasel is lying here. Pacing back and forth here is a wild boar. Pacing back and forth here is a wild boar. A kobold stands guard here. A kobold stands guard here. < 767h/767H 137p/394P 158v/160V > < P: std > Alas, you cannot go that way. . . . < 767h/767H 137p/394P 158v/160V > < P: std > |.-.| | | |.-.| --- -------- ------- |.-.| |.!. .-. .-. .-. | ----- ----- ----- |.!. .!. .@.| |.-.| | | ----- | | | | |.-.| |.!.| |.-.| | --- | | | | | |.!.| |.-.| | | | | | -- |. .| |.-.| An Abandoned Mine Tunnel Rough, hacked away stone surfaces surround you as you proceed through this deserted mining tunnel. Dust rises from the floor, causing you to choke. When the dust settles, the familiar features reveal themselves; a pair of thick, rusting iron mine cart tracks and thick support beams every ten feet or so. The mining tunnel stretches on to the north and south. There is a dark, debris filled opening within the west side of the tunnel. Exits: - North - South - West A halfling runs through the passage. < 767h/767H 137p/394P 158v/160V > < P: std > |.-. .-. | ------- |.-.| | | |.-.| --- -------- ------- |.-.| |.@. . . .<. .!. | ----- ----- ----- |.-. .-. .!.| |.-.| | | ----- | | | | |.-.| |.!.| |.-.| | --- | | | | | |.!.| |.-.| | A Curve in the Mine Tunnel The passage curves here, apparently to follow a vein or avoid unstable ground. The rusting tracks slowly curve to a right angle. Extra support beams are on both sides of the track, making sure that the tunnel does not collapse. Should such an event have occured, miners may have been crushed, but certainly the miners on the far end would have become trapped; generally each mining tunnel has just one entrance and exit. Occasionally there will be an exception though, with tunnels merging or breaking through to the outside. The passage extends further to the east and south. Exits: - East - South A lost cleric cautiously proceeds through the tunnel. < 767h/767H 137p/394P 157v/160V > < P: std > |.-. .-. .-.| | -------- |.-.| | | |.-.| --- -------- -------- |.-.| |.!. .@. .<. .!. .!.| | ----- ----- ----- | |.-. .-. .-.| |.-.| |.-.| | ----- | | | | | |.-.| |.-.| |.-.| |.-.| --- | | | | | --- |.-.| |.-.| |.-. An Abandoned Mine Tunnel You are within an old mining tunnel. The tunnel is narrow and fairly cramped. The rocky ceiling is also quite low; the original miners must have been very short. A dangerous creaking sound emmanates from some heavy support beams as you pass by. The tunnel extends further to the east and west. Exits: - East - West < 767h/767H 138p/394P 157v/160V > < P: std > |.!. .-. .-.| | -------- |.!.| | | |.!.| -- -------- -------- | |.!. . . .@. .!. .!.| ----- ----- ----- | .-. .-.| |.!.| |.-.| ----- | | | | | | |.-.| |.!.| |.-.| -- | | | | | ------- |.-.| |.!.| |.-. .-. A Heavily Reinforced Vertical Mine Shaft You are in the center of a large vertical mine shaft. Giant wooden beams are all around you, reinforcing the shaft. Above and below you are huge, gaping holes that lead to other sections of the shaft. To the north, south, east and west are side passages where miners searched for gems, minerals or ore. Exits: - North - East - South - West - Up - Down < 767h/767H 138p/394P 157v/160V > < P: std > |.-. .-. .-.| | -------- |.-.| | | |.-.| -------- -------- |.!. . . .<. .@. .!.| --- ----- ----- | .-.| |.-.| |.-.| --- | | | | | |.-.| |.-.| |.-.| | | | | | -------- |.-.| |.-.| |.-. .-. .-.| An Abandoned Mine Tunnel Rough, hacked away stone surfaces surround you as you proceed through this deserted mining tunnel. Dust rises from the floor, causing you to choke. When the dust settles, the familiar features reveal themselves; a pair of thick, rusting iron mine cart tracks and thick support beams every ten feet or so. The mining tunnel stretches on to the east and west. Exits: - East - West A slimy white worm crawls around on the mine floor. < 767h/767H 138p/394P 156v/160V > < P: std > |.-. .-. .-.| | -------- |.-.| | | |.-.| ------- -------- . . .<. .!. .@.| ----- ----- | | |.-.| |. .| | | | | | | |.-.| |.!.| | | | | -------- | |.-.| |.!. .-. .-.| A Curve in the Mine Tunnel The mine tunnel curves here. The tracks, covered with rust, bend gradually to eventually follow the curve at a right angle. Several huge supporting beams have been put in place here, ensuring a cave-in does not occur. Though the tunnel is obviously very old, the wooden beams are in remarkably good shape, a tribute to the craftsmanship of the original occupants. The passage progresses further to the south and west. Exits: - South - West A slimy white worm crawls around on the mine floor. A slimy white worm crawls around on the mine floor. < 767h/767H 138p/394P 156v/160V > < P: std > Alas, you cannot go that way. . . . < 767h/767H 138p/394P 156v/160V > < P: std > |.-.| | | |.-.| ------- -------- .-. .-. .-. .!.| ----- ----- | | |.-.| |.@.| | | | | | | |.-.| |.!.| | | | | -------- | |.-.| |.!. .-. .-.| | | | ----------- | |.-.| An Abandoned Mine Tunnel You are in a narrow mining tunnel. Underneath you, secured to the ground by iron spikes, is a rusting set of cart tracks. Comfort was obviously not in mind during the construction of this passage. The tunnel is just wide enough for a large mining cart to pass through along the tracks. The height of the passage was designed for miners of less than human height. The passage continues to the north and south. Exits: - North - South < 767h/767H 139p/394P 156v/160V > < P: std > |.-.| ------- -------- .-. .-. .-. .!.| ----- ----- | | |.-.| |. .| | | | | | | |.-.| |.@.| | | | | -------- | |.-.| |.!. .-. .-.| | | | ----------- | |.-.| -- | ---------------- |.-. .-. .-. .-. .-.| An Abandoned Mine Tunnel You are within a cramped mine tunnel. Roughly hewn stone is above, below and to both sides of you. It must have taken a powerful delver to cut through this solid rock. Underneath you, a set of old, rusted tracks have been secured in place. An ominous creaking sound can be heard from close by. The passage continues to the north and south. Exits: - North - South A slimy white worm crawls around on the mine floor. < 767h/767H 139p/394P 156v/160V > < P: std > .-. .-. .-. .!.| ----- ----- | | |.-.| |. .| | | | | | | |.-.| |.!.| | | | | -------- | |.-.| |.@. .!. .!.| | | | ----------- | |.-.| -- | ---------------- |.-. .-. .-. .-. .-.| ------------------- A Curve in the Mine Tunnel The passage curves here, apparently to follow a vein or avoid unstable ground. The rusting tracks slowly curve to a right angle. Extra support beams are on both sides of the track, making sure that the tunnel does not collapse. Should such an event have occured, miners may have been crushed, but certainly the miners on the far end would have become trapped; generally each mining tunnel has just one entrance and exit. Occasionally there will be an exception though, with tunnels merging or breaking through to the outside. The passage extends further to the north and east. Exits: - North - East A hungry looking cave bear has managed to get inside the mines. < 767h/767H 139p/394P 155v/160V > < P: std > |.-.| ------- -------- .-. .-. .-. .!.| ----- ----- | | |.-.| |. .| | | | | | | |.-.| |.@.| | | | | -------- | |.-.| |.!. .-. .-.| | | | ----------- | |.-.| -- | ---------------- |.-. .-. .-. .-. .-.| An Abandoned Mine Tunnel You are within a cramped mine tunnel. Roughly hewn stone is above, below and to both sides of you. It must have taken a powerful delver to cut through this solid rock. Underneath you, a set of old, rusted tracks have been secured in place. An ominous creaking sound can be heard from close by. The passage continues to the north and south. Exits: - North - South A slimy white worm crawls around on the mine floor. < 767h/767H 140p/394P 156v/160V > < P: std > |.-.| | | |.-.| ------- -------- .-. .-. .-. .!.| ----- ----- | | |.-.| |.@.| | | | | | | |.-.| |.!.| | | | | -------- | |.-.| |.!. .-. .-.| | | | ----------- | |.-.| An Abandoned Mine Tunnel You are in a narrow mining tunnel. Underneath you, secured to the ground by iron spikes, is a rusting set of cart tracks. Comfort was obviously not in mind during the construction of this passage. The tunnel is just wide enough for a large mining cart to pass through along the tracks. The height of the passage was designed for miners of less than human height. The passage continues to the north and south. Exits: - North - South < 767h/767H 140p/394P 156v/160V > < P: std > |.-. .-. .-.| | -------- |.-.| | | |.-.| ------- -------- . . .<. .!. .@.| ----- ----- | | |.-.| |. .| | | | | | | |.-.| |.!.| | | | | -------- | |.-.| |.!. .-. .-.| A Curve in the Mine Tunnel The mine tunnel curves here. The tracks, covered with rust, bend gradually to eventually follow the curve at a right angle. Several huge supporting beams have been put in place here, ensuring a cave-in does not occur. Though the tunnel is obviously very old, the wooden beams are in remarkably good shape, a tribute to the craftsmanship of the original occupants. The passage progresses further to the south and west. Exits: - South - West A slimy white worm crawls around on the mine floor. A slimy white worm crawls around on the mine floor. < 767h/767H 140p/394P 155v/160V > < P: std > Alas, you cannot go that way. . . . < 767h/767H 140p/394P 155v/160V > < P: std > |.-. .-. .-.| | -------- |.-.| | | |.-.| -------- -------- |.!. . . .<. .@. .!.| --- ----- ----- | .-.| |.-.| |.-.| --- | | | | | |.-.| |.-.| |.-.| | | | | | -------- |.-.| |.-.| |.-. .-. .-.| An Abandoned Mine Tunnel Rough, hacked away stone surfaces surround you as you proceed through this deserted mining tunnel. Dust rises from the floor, causing you to choke. When the dust settles, the familiar features reveal themselves; a pair of thick, rusting iron mine cart tracks and thick support beams every ten feet or so. The mining tunnel stretches on to the east and west. Exits: - East - West A slimy white worm crawls around on the mine floor. < 767h/767H 141p/394P 155v/160V > < P: std > |.!. .-. .-.| | -------- |.!.| | | |.!.| -- -------- -------- | |.!. . . .@. .!. .!.| ----- ----- ----- | .-. .-.| |.!.| |.-.| ----- | | | | | | |.-.| |.!.| |.-.| -- | | | | | ------- |.-.| |.!.| |.-. .-. A Heavily Reinforced Vertical Mine Shaft You are in the center of a large vertical mine shaft. Giant wooden beams are all around you, reinforcing the shaft. Above and below you are huge, gaping holes that lead to other sections of the shaft. To the north, south, east and west are side passages where miners searched for gems, minerals or ore. Exits: - North - East - South - West - Up - Down -------------------------- A lost comarian cleric recognizes the harmful nature of your song and attacks! You finish belting out a verse of the song of harming. Your song of harming hits one target. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > An Abandoned Mine Tunnel Exits: - North - South - West Corpse of Gopoloppe Dandypants is lying here. A lost comarian cleric stands here, fighting YOU! < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing two hits. A lost comarian cleric starts casting a spell. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! You attack a lost comarian cleric, landing a single hit. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > With no one to accompany you, your song ends! You stop your song. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You stop using a beautiful rosewood mandolin. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > Sorry, you aren't allowed to do that in combat. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > The a silver instrument box adorned with rubies does not contain the mandolin. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You hold a beautiful rosewood mandolin. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You begin singing. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > A lost comarian cleric starts casting a spell. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 752h/752H 382p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > A lost comarian cleric stops chanting abruptly! < 752h/752H 382p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > An Abandoned Mine Tunnel Exits: - North - South - West Corpse of Gopoloppe Dandypants is lying here. A lost comarian cleric stands here, fighting YOU! < 752h/752H 382p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > A lost comarian cleric starts casting an offensive spell. < 752h/752H 382p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. < 752h/752H 382p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 752h/752H 382p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 752h/752H 370p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing two hits. A lost comarian cleric starts casting an offensive spell. < 752h/752H 370p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 752h/752H 370p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 752h/752H 370p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing two hits. A lost comarian cleric starts casting an offensive spell. < 752h/752H 370p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 752h/752H 358p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: few wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'yrawz ghfutz'. The spell cast by a lost comarian cleric is partially absorbed! < 717h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric attacks you, landing a single hit. < 707h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > A lost comarian cleric starts casting an offensive spell. < 707h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You dredge a verse out of the song of miscast magic. < 707h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 707h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 707h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 707h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing two hits. < 708h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 708h/752H 358p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 708h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 708h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 708h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric starts casting an offensive spell. < 708h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You dredge a verse out of the song of miscast magic. < 709h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 709h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 709h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 709h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You stumble and miss your attack! < 709h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 709h/752H 346p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 709h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric starts casting an offensive spell. < 709h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing two hits. < 710h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 710h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 710h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You dredge a verse out of the song of miscast magic. < 710h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 710h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'norelacri'. < 710h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 711h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric starts casting an offensive spell. < 711h/752H 334p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 711h/752H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 711h/752H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 711h/752H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 712h/752H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 712h/752H 322p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 712h/752H 310p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric starts casting an offensive spell. < 712h/752H 310p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric stops chanting abruptly! < 712h/752H 310p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > A lost comarian cleric starts casting a spell. < 712h/752H 310p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 713h/752H 298p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 713h/752H 298p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'qkadagz gzfuajg'. The spell cast by a lost comarian cleric is partially absorbed! < 682h/752H 298p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 682h/752H 298p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 682h/752H 298p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 682h/752H 286p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 682h/752H 286p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 683h/752H 286p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > A lost comarian cleric starts casting an offensive spell. < 683h/752H 286p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > You dredge a verse out of the song of miscast magic. < 683h/752H 286p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 683h/752H 286p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 683h/752H 286p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: pretty hurt P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'qkadagz gzfuajg'. The spell cast by a lost comarian cleric is partially absorbed! < 662h/752H 286p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 662h/752H 274p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric starts casting an offensive spell. < 662h/752H 274p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 662h/752H 274p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 662h/752H 274p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric starts casting an offensive spell. < 663h/752H 274p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 663h/752H 262p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 663h/752H 262p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 663h/752H 262p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 663h/752H 262p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 663h/752H 262p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'qkadagz dies'. The spell cast by a lost comarian cleric is partially absorbed! < 634h/752H 262p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 635h/752H 250p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 635h/752H 250p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 635h/752H 250p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric attempts to flee. A lost comarian cleric leaves north. < 635h/752H 250p/394P 160v/160V > < P: std > |.-. .-. | ------- |.-.| | | |.-.| --- -------- ------- |.-.| |.@. . . .!. .!. | ----- ----- ----- |.-. .-. . .| |.-.| | | ----- | | | | |.-.| |. .| |.-.| | --- | | | | | |. .| |.-.| | A Curve in the Mine Tunnel The passage curves here, apparently to follow a vein or avoid unstable ground. The rusting tracks slowly curve to a right angle. Extra support beams are on both sides of the track, making sure that the tunnel does not collapse. Should such an event have occured, miners may have been crushed, but certainly the miners on the far end would have become trapped; generally each mining tunnel has just one entrance and exit. Occasionally there will be an exception though, with tunnels merging or breaking through to the outside. The passage extends further to the east and south. Exits: - East - South A lost cleric cautiously proceeds through the tunnel. An armored kobold watches for intruders here. An armored kobold watches for intruders here. A burly kobold confidently walks through the passage. < 635h/752H 250p/394P 159v/160V > < P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 635h/752H 238p/394P 159v/160V > < P: std > A kobold guard leader looks at you, but determines you not to be a threat. < 640h/752H 238p/394P 160v/160V > < P: std > You miss a lost comarian cleric with your hit. A lost comarian cleric attempts to flee. A lost comarian cleric leaves east. < 642h/752H 238p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! Your target isn't here! You stop your song. < 643h/752H 226p/394P 160v/160V > < P: std > |.-. .-. .-.| | -------- |.-.| | | |.-.| --- -------- -------- |.-.| |.!. .@. .<. .!. .!.| | ----- ----- ----- | |.-. .-. .-.| |.-.| |.-.| | ----- | | | | | |.-.| |.-.| |.-.| |.-.| --- | | | | | --- |.-.| |.-.| |.-. An Abandoned Mine Tunnel You are within an old mining tunnel. The tunnel is narrow and fairly cramped. The rocky ceiling is also quite low; the original miners must have been very short. A dangerous creaking sound emmanates from some heavy support beams as you pass by. The tunnel extends further to the east and west. Exits: - East - West A lost cleric cautiously proceeds through the tunnel. < 646h/752H 226p/394P 159v/160V > < P: std > A lost comarian cleric recognizes the harmful nature of your song and attacks! You begin singing. < 652h/752H 226p/394P 160v/160V > < P: std > A lost comarian cleric starts casting an offensive spell. < 655h/752H 226p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: awful P: std > You finish belting out a verse of the song of harming. A lost comarian cleric slumps to the ground. a lost comarian cleric is dead! R.I.P. A lost comarian cleric slumps to the ground. You receive 1,649 XP (0.00%) experience. if EC: dont do nothing Your blood freezes as you hear the rattling death cry of a lost comarian cleric. A lost comarian cleric stops chanting abruptly! Your song of harming hits one target. < 655h/752H 226p/394P 160v/160V > < P: std > You get a small pile of coins from corpse of a lost comarian cleric. There were: 19 silver coins, 71 copper coins. ------------------- An Abandoned Mine Tunnel Exits: -N -S A lost cleric cautiously proceeds through the tunnel. < 752h/752H 394p/394P 158v/160V > < P: std > |.-.| |. . .-. .-. .-. | ----- ----- ----- |.-. .-. . .| |.-.| | | ----- | | | | |.-.| |. .| |.-.| | --- | | | | | |.@.| |.-.| | | | | | -- |. .| |.-.| --- | ------- |.-. .-. ---------- An Abandoned Mine Tunnel You are within a cramped mine tunnel. Roughly hewn stone is above, below and to both sides of you. It must have taken a powerful delver to cut through this solid rock. Underneath you, a set of old, rusted tracks have been secured in place. An ominous creaking sound can be heard from close by. The passage continues to the north and south. Exits: - North - South A lost cleric cautiously proceeds through the tunnel. < 752h/752H 394p/394P 158v/160V > < P: std > A lost comarian cleric recognizes the harmful nature of your song and attacks! Your rumbling blast lays waste the defenses of your foes. A lost comarian cleric stops chanting abruptly! < 752h/752H 394p/394P 159v/160V > < P: std > Sent to search for injured scouts, this Comarian cleric has become lost. Now he is just trying to get out of the mines. A lost comarian cleric is a medium-sized level 22 Human. He is in excellent condition. a Comarian glowstick (illuminating) < 752h/752H 394p/394P 160v/160V > < P: std > Autosaving... < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > A lost comarian cleric starts casting an offensive spell. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > With no one to accompany you, your song ends! You stop your song. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > You stop using a silver trumpet. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > Sorry, you aren't allowed to do that in combat. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > You get a beautiful rosewood mandolin from a silver instrument box adorned with rubies. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > You hold a beautiful rosewood mandolin. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > As you quaff a potion of lesser invulnerability, the vial disappears in a bright flash of light. < 752h/752H 394p/394P 160v/160V > < T: Setip TC: excellent E: cleric EC: excellent P: std > sing 'song of miscast magic' cleric A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'pabraw'. The spell cast by a lost comarian cleric is partially absorbed! < 711h/752H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > You begin singing. < 711h/752H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: excellent P: std > You attack a lost comarian cleric, landing a single hit. < 711h/752H 394p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 711h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric starts casting a spell. < 711h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric stops chanting abruptly! < 711h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 711h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > A lost comarian cleric stops chanting abruptly! < 711h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You dredge a verse out of the song of miscast magic. < 712h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You attack a lost comarian cleric, landing a single hit. < 712h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: few scratches P: std > You attack a lost comarian cleric, landing two hits. A lost comarian cleric starts casting an offensive spell. < 712h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. < 712h/752H 382p/394P 160v/160V > < T: Setip TC: few scratches E: cleric EC: small wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'yrawz ghfutz'. The spell cast by a lost comarian cleric is partially absorbed! < 673h/752H 382p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 673h/752H 370p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric attacks you, landing a single hit. < 642h/752H 370p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 643h/752H 370p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. < 643h/752H 370p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'yrawz ghfutz'. The spell cast by a lost comarian cleric is partially absorbed! < 611h/752H 370p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 611h/752H 358p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. < 611h/752H 358p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 611h/752H 358p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric stops chanting abruptly! < 612h/752H 358p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You dredge a verse out of the song of miscast magic. < 612h/752H 358p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: small wounds P: std > You attack a lost comarian cleric, landing a single hit. < 612h/752H 358p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 613h/752H 358p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 613h/752H 346p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting an offensive spell. < 613h/752H 346p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 613h/752H 346p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'pabraw'. The spell cast by a lost comarian cleric is partially absorbed! < 563h/752H 346p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 563h/752H 346p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 564h/752H 334p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing two hits. < 564h/752H 334p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 564h/752H 334p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You dredge a verse out of the song of miscast magic. < 564h/752H 334p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 565h/752H 334p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 565h/752H 334p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 565h/752H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: few wounds P: std > You attack a lost comarian cleric, landing a single hit. < 565h/752H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 565h/752H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You dredge a verse out of the song of miscast magic. < 566h/752H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric starts casting an offensive spell. < 566h/752H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing two hits. < 566h/752H 322p/394P 160v/160V > < T: Setip TC: small wounds E: cleric EC: nasty wounds P: std > A lost comarian cleric completes his spell... A lost comarian cleric utters the words, 'pabraw'. The spell cast by a lost comarian cleric is partially absorbed! < 522h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 523h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You dredge a verse out of the song of miscast magic. < 523h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 523h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 523h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 523h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You dredge a verse out of the song of miscast magic. < 524h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 524h/752H 322p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 524h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: nasty wounds P: std > You attack a lost comarian cleric, landing a single hit. < 525h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You dredge a verse out of the song of miscast magic. < 525h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. < 525h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > Your spells have replenished. < 525h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You stumble and miss your attack! You attack a lost comarian cleric, landing a single hit. < 525h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > A lost comarian cleric stops chanting abruptly! < 526h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. A lost comarian cleric starts casting a spell. A lost comarian cleric stops chanting abruptly! < 526h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You dredge a verse out of the song of miscast magic. < 526h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing two hits. < 526h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 526h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: pretty hurt P: std > You attack a lost comarian cleric, landing a single hit. < 526h/752H 310p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: awful P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 527h/752H 298p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: awful P: std > You attack a lost comarian cleric, landing a single hit. < 527h/752H 298p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: awful P: std > You attack a lost comarian cleric, landing two hits. < 527h/752H 298p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: awful P: std > You attack a lost comarian cleric, landing a single hit. < 527h/752H 298p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: awful P: std > You draw on your magical energy to continue singing! You dredge a verse out of the song of miscast magic. < 528h/752H 286p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: awful P: std > You attack a lost comarian cleric, landing a single hit. < 528h/752H 286p/394P 160v/160V > < T: Setip TC: few wounds E: cleric EC: awful P: std > A lost comarian cleric is stunned! A lost comarian cleric slumps to the ground. You hit a lost comarian cleric, smashing him to death. a lost comarian cleric is dead! R.I.P. A lost comarian cleric slumps to the ground. You receive 1,649 XP (0.00%) experience. if EC: dont do nothing Your blood freezes as you hear the rattling death cry of a lost comarian cleric. < 528h/752H 286p/394P 160v/160V > < P: std > You get a small pile of coins from corpse of a lost comarian cleric. There were: 26 silver coins, 35 copper coins. < 528h/752H 286p/394P 160v/160V > < P: std > You draw on your magical energy to continue singing! Your target isn't here! You stop your song.
shevarash commented 1 year ago

Thank you for the feedback. This will be addressed in an upcoming Bard class overhaul.