Open theofficejackpot opened 1 year ago
other oddities.. reaction is staying in status multiple times?
The air shimmers as you channel a blast of entropic energy at an Ashstone noble.
A flicker of wild magic rushes through you, manifesting as a chaos infusion!
The air shimmers as you channel a blast of entropic energy at an Ashstone noble.
A flicker of wild magic rushes through you, manifesting as a chaos infusion!
Effects
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barkskin blur farsee
infravision no summon protection from good
slow poison
Spells
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**Prismatic Reaction ( 0:23)** Twin Spell ( 0:59)
**Prismatic Reaction ( 0:59)** blur ( 1:00)
Chaos Infusion ( 1:08) **Prismatic Reaction ( 1:15)**
Prismatic Shield ( 2:51) Bless ( 10:13)
Barkskin ( 20:07) Armor ( 20:07)
I'm 99% sure the twin WMS is intended. That's supposed to be your big subclass buff, like DM. Wild magic 'rotation' feels a lot more like you have a few sets of abilities that you want to bring to bear vs a situation rather than hit a set progression/flowchart of abilities. For instance: when I open a fight with a few enemies, I'm gonna lean harder on PE/PS at first to get some debuffs up, then maybe swap to single target and eb/cb/top until i get the dangerous guy dead, then maybe go to full aoe which kind of takes the whole suite to build as much CP as possible. One trick is don't feel compelled to use your procs immediately or even at all.
I agree twinning WMS is intended. point of this: it's twinning wild magic shield twice - is there any effect of having that twice? and also, look at my "STATUS" comment - it's stacking prismatic reaction multiple times, goofy, or intended stacking?
I agree, there's a lot of wasted procs/CP in wild magic right now, while I think some degree of that is fine, it's a little much right now. You should be able to twin PSH i think, that'd be a nice balance vs CS.
Is WMS twin suppose to allow double (kind of useless right?) or is this part of the "wild" theme?