torsteingrindvik / bevy-vfx-bag

Apache License 2.0
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Can we do better using a render graph approach? #45

Closed torsteingrindvik closed 1 year ago

torsteingrindvik commented 2 years ago

We're now juggling 2D cameras, render layers, and camera priorities. This has a chance of collision if a user actually uses non-default render layers and camera priorities themselves. This can get messy.

If we do a render graph based approach with our own post processing node, perhaps we can have more control.

torsteingrindvik commented 2 years ago

https://github.com/bevyengine/bevy/pull/3430/files#diff-f3b0002ebc5b04651ad671e722125208b6b7a522c873d0dcb4d6ae85d69409f7

This PR might have some insight on how to work with the render graph.