We're now juggling 2D cameras, render layers, and camera priorities.
This has a chance of collision if a user actually uses non-default render layers and camera priorities themselves.
This can get messy.
If we do a render graph based approach with our own post processing node, perhaps we can have more control.
We're now juggling 2D cameras, render layers, and camera priorities. This has a chance of collision if a user actually uses non-default render layers and camera priorities themselves. This can get messy.
If we do a render graph based approach with our own post processing node, perhaps we can have more control.