Closed torsteingrindvik closed 2 years ago
Adding LUTs to breakout (which uses a 2d camera) seems broken. Try to figure out what's going wrong.
By using a 3D camera and toggling (using passthrough) the neutral LUT, we can see that colors are changing place. This means the 3D texture is mapped wrong, so it's not specifically a 2D issue.
Adding LUTs to breakout (which uses a 2d camera) seems broken. Try to figure out what's going wrong.