If we e.g. have a winter LUT and a spring LUT, it would be really cool to allow interpolating between them to emulate moving between the two.
I don't think this should be more difficult than to have two LUTs in the LUT shader instead of a single one and then expose a parameter to set the percentage between the two.
If we e.g. have a winter LUT and a spring LUT, it would be really cool to allow interpolating between them to emulate moving between the two.
I don't think this should be more difficult than to have two LUTs in the LUT shader instead of a single one and then expose a parameter to set the percentage between the two.