Open torsteingrindvik opened 1 year ago
Inigo Quiles (in the happy jump vid about 54 minutes in) talks about using squash/stretch for adding some life to animations.
We could try a little effect in a vertex shader where we can stretch/squash in some direction based on that mesh's normals.
Inigo Quiles (in the happy jump vid about 54 minutes in) talks about using squash/stretch for adding some life to animations.
We could try a little effect in a vertex shader where we can stretch/squash in some direction based on that mesh's normals.