tothegons / dotween

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Pro feature proposal: implement qubic bezier curves as easing curves #22

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
It would be nice to be able to define custom cubic bezier curves as easing 
curves. Creating them from Unity's AniationCurve is not quite easy. I would 
like to be able to specify the curve with only 4 parameters like on this site:
http://cubic-bezier.com/#.17,.67,.83,.67

Original issue reported on code.google.com by grzegorz...@gmail.com on 29 Jan 2015 at 3:20

GoogleCodeExporter commented 8 years ago
Hi Grzegorz,

it's an interesting idea, but I have to say that I consider AnimationCurves 
more powerful, if only because they allow to use more nodes and even create 
90° breaks in the curves. I'll add this to my "todo maybe" list though and 
investigate how it can be done :)

Cheers,
Daniele

Original comment by daniele....@gmail.com on 29 Jan 2015 at 11:21

GoogleCodeExporter commented 8 years ago

Original comment by daniele....@gmail.com on 29 Jan 2015 at 11:21

bpompea commented 1 year ago

Chiming in here - cubic bezier is the industry standard for motion design for interaction. Translating motion curves is painful without a built in function that accepts four values (x1, x2, y1, y2)