Open jkb0o opened 5 years ago
One of the most strong Godot features is yielding to signal. Especially yielding to complete signal of GDScriptFunctionState.
I'm currently figuring out a way to do this. Can this be achieved with the current implementation? Use case: I'm trying the "Your first game" tutorial and it makes a yield call to for a timer timeout signal. Is there a workaround you could suggest?
First of all, thank you for the great contribution! Amazing job! One of the most strong Godot features is yielding to signal. Especially yielding to
complete
signal of GDScriptFunctionState.It would be amazing to have some asyncio support out of the box
@expose class Player(Node2D):
I'm looking deeper into it, but I didn't touch python for some years.