Open bates64 opened 7 years ago
Having multiple layers is good.
In terms of editing multiple layers - perhaps have a way to review layers by having everything on the selected layer shake a little, and have all other layers hidden dimmed?
Actually, I'm curious - @liam4 have you ever played SMM?
How about make other layers fade slightly rather than totally hide them? :+1: to the shaking though.
Nope! That suggestion took inspiration from OHRRPGCE though.
Oh oops. I meant to say dimmed.
Play it! Or at least watch some of the level editor gameplay. It uses shakes and sounds to its advantage very well to do stuff.
can we please be able to have foreground blocks on the background I love that mechanic in nsmbw
@an-OK-squirrel Foreground blocks? What, like tiles that are normally solid in the background?
Unless you mean the "hidden area" mechanic.
I assume enemies will be a part of slw. Is there a plan for handling this?
I assume enemies will be a part of slw. Is there a plan for handling this?
No concrete plan, but yeah, that's obviously an important thing to have that will come.
BTW, there's already goombas (G
tile). But I don't know if they still work, I haven't tested them in a while.
Goombas are basically mushrooms with "when jumped on" events and a different onTouch
handler :wink:
We need sprites for enemies though.
We've been hinting at this for a while - we need a proper level editor for SLW. Editing a single tilemap layer in
src/levels.toml
is going to get really ugly and it'd be nice to have anyway.And as we all know, I :heart: polish, so if we can make the editor Super Mario Maker-like, it'd be awesome :smile: