Closed jjfiv closed 5 years ago
This allows SpaceInvaders crashing into the ground to be a true game_over. It was getting caught in an infinite loop because "update_mut" was detecting the end-of-game condition but the ALE wrappers were not resetting like human_play, etc. would.
This allows SpaceInvaders crashing into the ground to be a true game_over. It was getting caught in an infinite loop because "update_mut" was detecting the end-of-game condition but the ALE wrappers were not resetting like human_play, etc. would.