Closed astelemon closed 4 months ago
greetings, i think you can publish binary release of your fork to the community. thank you for all you guys' effort. (fwiw the author encourage forks.)
Thanks, I'll check this weekend.
As CaiMiao mentioned, I also recommend forking. Given we're in the initial stages of development, it's beneficial for a diverse group to engage in trial and error. I'm pleased to see individuals willing to experiment and explore.
The involvement of Particle is significant.
Below is the information on Particle that I compiled while navigating through the game.
StarBurstDebris HeartExplosion_10
ef_ne_00_awa00_00 ef_ne_00_awa00_00 (01) ef_ne_00_awa00_00 (02) ef_ne_00_awa00_00 (03) ef_ne_00_awa00_00 (04) ef_ne_00_awa00_00 (05) ef_ne_00_awa00_00 (06) ef_ne_00_awa00_00 (07) ef_ne_00_awa00_00 (08) ef_ne_00_awa00_00 (09) ef_ne_00_awa00_00 (10) ef_ne_00_awa00_00 (11)
e_hc_00_fire01_00 particle_dust00 p_hc_eff_flash00 p_hc_eff_kumo00
e_rg_ef_yuge00 e_rg_ef_yuge00 (01) p_hc_eff_waterBottom00_00 p_hc_eff_waterBottom00_00 (01) p_hc_eff_waterClouds00_00 p_hc_eff_waterClouds00_00 (01) p_hc_eff_waterClouds00_00 (02) p_hc_eff_waterClouds00_00 (03) p_hc_eff_waterNoise00_00 p_hc_eff_waterNoise00_00 (01)
Particle_amamori Particle System (2)
Particle_amamori Particle System (2)
This PR disables specific particles mentioned in #4 and #6. It seems that their shader is not set up to properly render in VR. I am not sure if there's a better way to do it. This is a bit hacky, but seems to work decently.