Is your feature request related to a problem? Please describe.
Currently it is a very inefficient algorithm, drawing a circle ray by ray (I made it from scratch so I'm proud of it)
Describe the solution you'd like
Once there is a triangle algorithm, (we're looking at you) I'll rework the code in the draw player function to simply output 3 points for the triangle to take
Describe alternatives you've considered
I could implement a pie algorithm based on the circle algorithm that we have. And not have to change it much
Additional context
Currently this algorithm won't hold up if the screen size is increased. Simply because I am shooting rays. And the rays are currently packed so tight because of the small screen size. Once that increases, the rays will spread out (or I'll have to adjust and make the algorithm more inefficient)
Is your feature request related to a problem? Please describe. Currently it is a very inefficient algorithm, drawing a circle ray by ray (I made it from scratch so I'm proud of it)
Describe the solution you'd like Once there is a triangle algorithm, (we're looking at you) I'll rework the code in the draw player function to simply output 3 points for the triangle to take
Describe alternatives you've considered I could implement a pie algorithm based on the circle algorithm that we have. And not have to change it much
Additional context Currently this algorithm won't hold up if the screen size is increased. Simply because I am shooting rays. And the rays are currently packed so tight because of the small screen size. Once that increases, the rays will spread out (or I'll have to adjust and make the algorithm more inefficient)