tpaviot / oce

OpenCASCADE Community Edition (OCE): a community driven fork of the Open CASCADE library.
http://groups.google.com/group/oce-dev
GNU Lesser General Public License v2.1
811 stars 284 forks source link

[Question] How to perform a glVertex3d(x,y,z) ? #746

Closed grotius-cnc closed 2 years ago

grotius-cnc commented 2 years ago

I have a problem with previewing 1.000.000+ lines. Loading takes more then 10 minutes.

I would like to call opengl directly with something like :

Handle(OpenGl_Context) a = new OpenGl_Context(); a->core11->glColor3d(1,1,1); a->core11->glBegin(GL_LINE_LOOP); a->core11->glVertex3d(0,0,0); a->core11->glVertex3d(1000,1000,1000); a->core11->glVertex3d(5500,00,1000); a->core11->glVertex3d(1000,900,000); a->core11->glEnd();

But this won't work. Is there a code snipped around that show's how to use a direct opengl call from opencascade?

Thanks.

grotius-cnc commented 2 years ago

Hi, this can be closed. Thanks.