tpitman / unity-plugin-mbientlab-metamotionr-example

This is an example using my unity plugin for bluetooth low energy and the mbientlab MetaMotionR without using the mbientlab SDK
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Gyroscope Support #1

Open louistb opened 4 years ago

louistb commented 4 years ago

Thanks a lot for this project it helped me a lot.

I am in the process of trying to trying to use the Gyro on the metamotion R with the Bluetooth LE for iOS, tvOS and Android asset and it seems like the GyroBmi160.cs class is missing from your project .

I have tried to do it myself with no success, and was wondering if you already did it by any chance. I have been trying for a lonnnng time and would be amazing if you actually have it already.

Thanks again

tpitman commented 4 years ago

Wow, you are really dredging up an old memory. I am not sure if this is the right version or works, but I have attached the last one I have.

On Fri, Sep 11, 2020 at 9:55 PM Louis t.b notifications@github.com wrote:

Thanks a lot for this project it helped me a lot.

I am in the process of trying to trying to use the Gyro on the metamotion R with the Bluetooth LE for iOS, tvOS and Android asset and it seems like the GyroBmi160.cs class is missing from your project .

I have tried to do it myself with no success, and was wondering if you already did it by any chance. I have been trying for a lonnnng time and would be amazing if you actually have it already.

Thanks again

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louistb commented 4 years ago

i think i did not receive the attachement cuz the email was sent from github service could you send it to contact@louistb.work

THANKS a million for that

jdemuynke commented 1 year ago

I'd like to use your Unity plugin to receive the SensorFusion data from a MMRL sensor over BLE. It seems that the link of the asset from the Unity asset store is broken. What asset is it exactly? Thanks a lot for your help!

tpitman commented 1 year ago

Thank you for pointing this out. Unity did indeed change the link.

I have fixed the link.

jdemuynke commented 1 year ago

Thank you for the updated link.

As explained in my previous post, I'd like to use your plugin for a different Metawear sensor and a different type of data, i.e. SensorFusion data. I'd like to reproduce your Solution#4 for my particular use-case. For that it'd be very useful to know how you modified their StarterProject for iOS in order to identify the configuration bytes. Could you maybe give some insights on that? Thanks!

tpitman commented 1 year ago

All I can tell you is what I ended up doing was what I say in the description of #4. I used the SDK to make an iOS application and then debugged it and had to look at the actual data being sent / received to reverse engineer it.

It was a lot of tedious work.