Open tposney opened 1 year ago
Syntax is system.resouces.primary.value like the example in the changelog
IF that does not fix the problem please reopen the issue
In GitLab by @joshualucasfern on Mar 15, 2023, 15:39
Tested with these settings, still no damage to the primary resource. tested without the resource expansion module as well. The tested attack is a reaction attack, and the player being attack does have a reaction response that is prompted if that could interfere with things. I'm going to test on a fresh world here in the next couple days.
In GitLab by @joshualucasfern on Mar 15, 2023, 15:41
Can you send me the actor that should take vitality damage? Always easier to test with an actual actor. Also add your midi settings (export from the misc tab)
I just realised that the vitality pool is ONLY used if the damage is applied via one of midi-qols ways of applying damage, either the automatic application, or using the chat card buttons.
If you just decrement the hitpoints on the character sheet it won't work. I'll have to fix that.
In GitLab by @joshualucasfern on Mar 15, 2023, 18:20
I was using an attack with automated damage turned on. I'll add my midi setting here in a minute. I tested on two different actors.
In GitLab by @joshualucasfern on Mar 15, 2023, 20:22
It was a typo on my part I put "system.resouces.primary.value" and it should have been "system.resources.primary.value", also you had a space in the field name at the end (I'll put in a fix for that). And you should be able to use system.resources.fourth.value I think.
After the fix it seems to be working as expected.
In GitLab by @joshualucasfern on Mar 12, 2023, 13:41
I have set the vitality resource as both primary and as fourth, in neither case was damage transferred from the character to that resource. I used both @resources.primary/@resources.fourth and resources.primary/resources.fourth, neither syntax worked.