As the title suggests I would love for my players to experience exploding critical without the hassle of having the enemy do it back to them and kill them in a very unlikely exploding critical. So would love to have a separate critical damage settings for players and GM's.
In GitLab by @kielthomp on May 1, 2023, 21:50
As the title suggests I would love for my players to experience exploding critical without the hassle of having the enemy do it back to them and kill them in a very unlikely exploding critical. So would love to have a separate critical damage settings for players and GM's.
Thanks again for all your amazing work!