Open tposney opened 2 years ago
I think I understood the requests.
Option one is possible and makes sense. I will look at that.
Option two does not make sense to me, a flanked target is only flanked by a subset of tokens, so applying a flanked condition would be too general.
Option 3 is possible, what I'd likely do is look at allies to the attacking token and apply flanking accordingly, so flanking would apply to friendly/neutral/hostile tokens.
Option 4 might be in the too hard/diminishing returns basket - but I will give it some thought.
In GitLab by @NdranC on Mar 18, 2022, 23:29
Thanks for your time.
Regarding option two. The idea behind that would be to be able to apply a malus to the flanked creature instead of bonuses to the flankers. Lets say that I want to be able to give a -1 to the AC of a creature that is flanked. I would have to do it through a CE condition and this would allow other creatures (namely other attackers) to benefit from a creature being flanked.
Giving a "Flanked" condition doesn't have to come at the cost of giving the flankers the "Flanking" condition. Both can happen at once if you would prefer.
In GitLab by @Fridan99 on Mar 22, 2022, 02:27
It would be perfect to implement a rule homebrew.... I currently use +1 bonus to attack rolls instead of AD. I think granting AD is a game breaking.
I think it's a fabulous idea to implement a homebrew exception, where you decide to grant +1, +2.... etc.
In GitLab by @ben.nelson.neb on Mar 22, 2022, 08:11
I agree with Fridan99. I would suggest granting a numeric advantage to the flanking character.
I've implemented and released option 1, i.e. flanking simply applies the CE flanking effect to the flanker. Which it turns out has a bug which will be fixed in 0.9.39
So that should mean the +1 for flanking can be done by setting the flanking condition to have a +1 attack bonus, rather than advantage.
In GitLab by @Fridan99 on Mar 22, 2022, 11:18
I understand that the Convenient Effect flank needs to be reconfigured? The only way is in custom, since the default does not let you modify.
That correct, when you copy it as custom, midi will pick up that version when applying the condition
I've implemented options 1 & 2 & 4. Getting the flanked condition right is reasonably expensive, but probably not so much as you'd notice (compared to the flanking test).
In GitLab by @NdranC on Mar 23, 2022, 18:09
You are amazing. Single handedly making 5e worthy of a vtt. Thank you.
In GitLab by @NdranC on Mar 18, 2022, 21:04
I think it's a very popular rule to make flanking not grant advantage and instead do varied amount of things, like lower AC of the flanked creature, or increase melee attack roll by +1 or +2 for the flanking creatures since it makes advantage too easy to get. I tried doing this with the convenient effects "Flanking" status effect but I noticed that midi-qol seems to be forcing the advantage directly.
Suggestions:
If I didn't express myself in a clear way, let me know so I can try to clarify. Thank you.