Closed 3039373 closed 1 year ago
Lots of people having issues after the .NET 7 upgrade, should be fixed by the SDK but Microsoft pushed out a few bad updates lately. Downgraded back to .NET 6, let me know if it's fixed now.
Patcher succesfully done with .NET 6, but I don't think it's working. Synthesis.esp is enabled, Heavy armor footsteps still sounds like light armor (Armor added by mods).
Can you check the records in xEdit, how do they look?
nvm my friend, it was my mistake, I checked armors in my game it works perfectly. thank you for help !
I got this error when running a patcher. Don't know what's wrong because other patchers are working well except this one.
Compiling ("C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Git\5uuur21b.tob\Runner\AOSISCSoundPatcher"): "dotnet" "build \"AOSISCSoundPatcher.csproj\" --runtime win-x64 -c Release" No extra data to consider Compiled Sha "2a8cba261ed435c16750b2c322ff2f8db1461e3d" Running (""): "dotnet" "run --project \"C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Git\5uuur21b.tob\Runner\AOSISCSoundPatcher\AOSISCSoundPatcher.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\" --ExtraDataFolder \"C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher\" --GameRelease SkyrimSE --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath \"C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\1 - AOSISCSoundPatcher\Synthesis.esp\" --PatcherName AOSISCSoundPatcher" Mutagen version: 0.40 Mutagen sha: 2c78952371b3e1019cbe76584ebd9d755411c751 Synthesis version: 0.25.3 Synthesis sha: 4c420cd866298eed968c3ac5bb39796eeab06365 Newtonsoft version: 13.0.1+ae9fe44e1323e91bcbd185ca1a14099fba7c021f run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder "C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher" --GameRelease SkyrimSE --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\1 - AOSISCSoundPatcher\Synthesis.esp" --PatcherName AOSISCSoundPatcher Prepping state. Language: English Can use localization: True Localized: False Running patch. Reading settings: C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher\settings.json System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. 吏?뺣맂 ?뚯씪??李얠쓣 ???놁뒿?덈떎. File name: 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at Newtonsoft.Json.JsonSerializer.ApplySerializerSettings(JsonSerializer serializer, JsonSerializerSettings settings) at Newtonsoft.Json.JsonSerializer.CreateDefault(JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at Mutagen.Bethesda.Synthesis.Internal.ReflectionSettingsTargetb0>d.MoveNext()
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass43_0.<b0>d.MoveNext()
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass42_0.<b__1>d.MoveNext()
1.Get() at System.Lazy
1.ViaFactory(LazyThreadSafetyMode mode) at System.Lazy1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor) at System.Lazy
1.CreateValue() at AOSISCSoundPatcher.Program.RunPatch(IPatcherState2 state) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass15_0
2.<