tr4wzified / AOSISCSoundPatcher

Apply the changes from Audio Overhaul Skyrim / Immersive Sound Compendium to all your mods
GNU General Public License v3.0
6 stars 9 forks source link

Error when running patcher #17

Closed 3039373 closed 1 year ago

3039373 commented 1 year ago

I got this error when running a patcher. Don't know what's wrong because other patchers are working well except this one.

Compiling ("C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Git\5uuur21b.tob\Runner\AOSISCSoundPatcher"): "dotnet" "build \"AOSISCSoundPatcher.csproj\" --runtime win-x64 -c Release" No extra data to consider Compiled Sha "2a8cba261ed435c16750b2c322ff2f8db1461e3d" Running (""): "dotnet" "run --project \"C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Git\5uuur21b.tob\Runner\AOSISCSoundPatcher\AOSISCSoundPatcher.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\" --ExtraDataFolder \"C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher\" --GameRelease SkyrimSE --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath \"C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\1 - AOSISCSoundPatcher\Synthesis.esp\" --PatcherName AOSISCSoundPatcher" Mutagen version: 0.40 Mutagen sha: 2c78952371b3e1019cbe76584ebd9d755411c751 Synthesis version: 0.25.3 Synthesis sha: 4c420cd866298eed968c3ac5bb39796eeab06365 Newtonsoft version: 13.0.1+ae9fe44e1323e91bcbd185ca1a14099fba7c021f run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data" --ExtraDataFolder "C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher" --GameRelease SkyrimSE --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\tldgk\AppData\Local\Temp\Synthesis\cjd42dys.ep2\Workspace\Synthesis\1 - AOSISCSoundPatcher\Synthesis.esp" --PatcherName AOSISCSoundPatcher Prepping state. Language: English Can use localization: True Localized: False Running patch. Reading settings: C:\Program Files (x86)\Steam\Aurora_1.0_RC_4a\Tools\Synthesis 0.25.3\Data\Skyrim Special Edition\AOSISCSoundPatcher\settings.json System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. 吏€?뺣맂 ?뚯씪??李얠쓣 ???놁뒿?덈떎. File name: 'System.Diagnostics.TraceSource, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at Newtonsoft.Json.JsonSerializer.ApplySerializerSettings(JsonSerializer serializer, JsonSerializerSettings settings) at Newtonsoft.Json.JsonSerializer.CreateDefault(JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at Mutagen.Bethesda.Synthesis.Internal.ReflectionSettingsTarget1.Get() at System.Lazy1.ViaFactory(LazyThreadSafetyMode mode) at System.Lazy1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor) at System.Lazy1.CreateValue() at AOSISCSoundPatcher.Program.RunPatch(IPatcherState2 state) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass15_02.<b0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass43_0.<b0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass42_0.<b__1>d.MoveNext()

tr4wzified commented 1 year ago

Lots of people having issues after the .NET 7 upgrade, should be fixed by the SDK but Microsoft pushed out a few bad updates lately. Downgraded back to .NET 6, let me know if it's fixed now.

3039373 commented 1 year ago

Patcher succesfully done with .NET 6, but I don't think it's working. Synthesis.esp is enabled, Heavy armor footsteps still sounds like light armor (Armor added by mods).

tr4wzified commented 1 year ago

Can you check the records in xEdit, how do they look?

3039373 commented 1 year ago

nvm my friend, it was my mistake, I checked armors in my game it works perfectly. thank you for help !