tr7zw / EntityCulling

Using async path-tracing to hide Tiles/Entities that are not visible
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ConcurrentModifictionException error #6

Closed campbebj closed 3 years ago

campbebj commented 3 years ago

Hey im getting the following error and then my client is just freezing up after that. I think it might be a reaction to be displaying litematica schematics but im not 100% sure. is there anything i can provide to help with debugging?

[16:38:09] [CullThread/INFO]: [STDERR]: at java.util.HashMap$HashIterator.nextNode(HashMap.java:1445) [16:38:09] [CullThread/INFO]: [STDERR]: at java.util.HashMap$EntryIterator.next(HashMap.java:1479) [16:38:09] [CullThread/INFO]: [STDERR]: at java.util.HashMap$EntryIterator.next(HashMap.java:1477) [16:38:09] [CullThread/INFO]: [STDERR]: at dev.tr7zw.entityculling.CullTask.run(CullTask.java:56) [16:38:09] [CullThread/INFO]: [STDERR]: at java.lang.Thread.run(Thread.java:748)

tr7zw commented 3 years ago

Hmm I have no clue how litematica schematics are rendered, but yea it might be an issue with that. But that at worst should kill the cull thread, not freeze up the client. I'll look into it.

magneticflux- commented 3 years ago

I don't think it's an issue with Litematica as I'm getting the error as well.

[03:06:37] [CullThread/INFO]: [STDERR]: java.util.ConcurrentModificationException
[03:06:37] [CullThread/INFO]: [STDERR]:     at java.base/java.util.HashMap$HashIterator.nextNode(HashMap.java:1584)
[03:06:37] [CullThread/INFO]: [STDERR]:     at java.base/java.util.HashMap$EntryIterator.next(HashMap.java:1617)
[03:06:37] [CullThread/INFO]: [STDERR]:     at java.base/java.util.HashMap$EntryIterator.next(HashMap.java:1615)
[03:06:37] [CullThread/INFO]: [STDERR]:     at dev.tr7zw.entityculling.CullTask.run(CullTask.java:56)
[03:06:37] [CullThread/INFO]: [STDERR]:     at java.base/java.lang.Thread.run(Thread.java:831)

Perhaps you could use a ConcurrentHashMap if you're using multiple threads? Typical operations still don't require synchronization, so I don't think performance would be a big issue, and a ConcurrentHashMap can be iterated over and modified by different threads.

My mod list:

    Fabric Mods: 
        advancements-enlarger: Advancements Enlarger 0.2.3
        amecs: Amecs 1.3.3+mc.1.16.3
        amecsapi: Amecs API 1.1.3+mc1.16.5
        angerable-patch: Angerable Patch 1.1.0-1.16.4
        appleskin: AppleSkin 1.0.11
        architectury: Architectury 1.8.131
        artifice: Artifice 0.14.6+1.16.5
        autoconfig1u: Auto Config v1 Updated 3.3.1
        beaconsforall: Beacons For All 1.4.1-1.16.5
        betterdroppeditems: Better Dropped Items 1.2.4-1.16.2
        bettergraves: Better Graves 0.4.1
        bettersleeping: Better Sleeping 0.4.0
        betterthanmending: BetterThanMending 1.3.0
        blue_endless_jankson: jankson 1.2.0
        cameraoverhaul: Camera Overhaul 1.2.2-fabric-universal
        can-i-mine-this-block: cAn i MiNe thIS bLOCk? 1.0.2
        carpet: Carpet Mod in Fabric 1.4.28
        carpet-extra: Carpet Extra 1.4.27
        cloth-basic-math: Cloth Basic Math 0.5.1
        cloth-client-events-v0: Cloth Client Events v0 1.5.47
        cloth-config2: Cloth Config v4 4.11.14
        colormatic: Colormatic 2.2.8+mc.1.16.3
        com_github_shevek_parallelgzip: parallelgzip master-SNAPSHOT
        com_moandjiezana_toml_toml4j: toml4j 0.7.2
        com_squareup_moshi_moshi: moshi 1.9.2
        com_squareup_okio_okio: okio 1.16.0
        cotton-config: Cotton Config 1.0.0-rc.7
        cotton-logging: Cotton Logging 1.0.0-rc.4
        craftpresence: CraftPresence 1.7.6
        dynamicfps: Dynamic FPS 2.0.1
        dynamicsoundfilters: Dynamic Sound Filters 1.2.0+1.16.5
        elytra_swap: Elytra Swap 2.2.0-1.16.2
        enhancedblockentities: Enhanced Block Entities 0.1
        entityculling: EntityCulling-Fabric 1.0.2
        fabric: Fabric API 0.32.0+1.16
        fabric-api-base: Fabric API Base 0.2.1+9354966b7d
        fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.0.0+dc716ea17d
        fabric-biome-api-v1: Fabric Biome API (v1) 3.1.1+ca58154a7d
        fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.5+ca58154a7d
        fabric-command-api-v1: Fabric Command API (v1) 1.1.0+f9b3753b7d
        fabric-commands-v0: Fabric Commands (v0) 0.2.2+ca58154a7d
        fabric-containers-v0: Fabric Containers (v0) 0.1.11+9354966b7d
        fabric-content-registries-v0: Fabric Content Registries (v0) 0.2.1+ca58154a7d
        fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.3+ca58154a7d
        fabric-diagonal-panes: Fabric Diagonal Panes 0.4.0
        fabric-dimensions-v1: fabric-dimensions-v1 2.0.6+9354966b7d
        fabric-entity-events-v1: Fabric Entity Events (v1) 1.0.3+ca58154a7d
        fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.2+ca58154a7d
        fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.1+ca58154a7d
        fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.6+ca58154a7d
        fabric-item-api-v1: Fabric Item API (v1) 1.2.1+ca58154a7d
        fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.3+ca58154a7d
        fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.4+9354966b7d
        fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.1+ca58154a7d
        fabric-language-kotlin: Fabric Language Kotlin 1.4.21+build.1
        fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.2.1+ca58154a7d
        fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.2+ca58154a7d
        fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.3+ca58154a7d
        fabric-models-v0: Fabric Models (v0) 0.2.1+ca58154a7d
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        fabric-networking-api-v1: Fabric Networking API (v1) 1.0.1+ca58154a7d
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        fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 2.2.1+ca58154a7d
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        fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.13+ca58154a7d
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        fabric-rendering-v1: Fabric Rendering (v1) 1.5.1+ca58154a7d
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        fabric-structure-api-v1: Fabric Structure API (v1) 1.1.4+ca58154a7d
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        krypton: Krypton 0.1.2
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        malilib: MaLiLib 0.10.0-dev.21+arne.2
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        mm: Manningham Mills 2.1
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        org_jetbrains_kotlinx_kotlinx-coroutines-core: kotlinx-coroutines-core 1.3.7
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        org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.4.2
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        roughlyenoughitems: Roughly Enough Items 5.10.184
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        roughlyenoughitems-runtime: REI (Runtime) 5.10.184
        roughlyenoughresources: Roughly Enough Resources 2.1.3
        screenshotclipboard: Screenshot to Clipboard 1.0.6
        seamless_loading_screen: Seamless Loading Screen 1.3.1
        slight-gui-modifications: 'Slight' GUI Modifications 1.7.1
        smoothscrollingeverywhere: Smooth Scrolling Everywhere 3.0.3-unstable
        sneak-through-berries: Sneak Through Berries 1.1.0+1.16.4-fabric
        sodium: Sodium IRIS-SNAPSHOT
        spark: spark 1.4.3
        spruceui: SpruceUI 2.0.4+1.16
        starlight: Starlight 0.0.3
        textile_backup: Textile Backup 2.1.0-prev-1.16.4
        the_loved_ones: The Loved Ones 1.1.0+1.16.4
        tic_tacs: Tic-TACS 0.1.3
        tweakeroo: Tweakeroo 0.10.0-dev.20210303.123654
        tweed: Tweed API 3.0.0-beta.22
        voyager: Voyager 1.0.0
        waila: Hwyla 1.9.22
        worldedit: WorldEdit 7.2.0-SNAPSHOT+5279-a8bba3b
        worldeditcui: worldeditcui 1.16.1
tr7zw commented 3 years ago
Perhaps you could use a ConcurrentHashMap if you're using multiple threads? Typical operations still don't require synchronization, so I don't think performance would be a big issue, and a ConcurrentHashMap can be iterated over and modified by different threads.

A ConcurrentHashMap does synchronize internally, also this map is not a map I control(the blockentity map). You are 2 versions behind, the release yesterday hides this exceptions since it's not of relevant(at worst the culling is 10ms outdated, that is less than one frame on a 60hz monitor).

magneticflux- commented 3 years ago

That's my bad, I forgot to mark this mod to be checked for updated by my mod manager.

Wrapping a map with Collections.synchronizedMap() does synchronize internally on all calls. However, a ConcurrentHashMap doesn't synchronize on gets or iteration at all, and only synchronizes on individual bins in the map if the bins aren't empty when a put is issued.

I don't think a quick @Redirect for the original map constructor (wherever it is) would be terrible if it means you don't have to use a janky non-deterministic hack like this.

tr7zw commented 3 years ago

Like I noted in the comment on that code, I don't think there is any value to be gained by using mixins to put a ConcurrentHashMap into there. I mean it sure can be done, but in the end it's just more stuff to maintain(especially in regards to other mods that might touch that like Lithium) without any visible end user benefits other than it being ever so slightly slower. The entire culling process is running async to the main thread, so it has to be able to handle stuff unexpectedly changing like the world turning null/chunks not being loaded any more or in this case the block-/entity maps not being async friendly.