tr7zw / Exordium

There is no good reason to render the hotbar at 100+ fps
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Version 1.1.0 not rendering text on signs #70

Closed AndrewN04 closed 1 year ago

AndrewN04 commented 1 year ago

Tried testing the latest version and noticed that signs were not rendering text. I went through all my mods on prism and disable them and enabled them until it appeared again. Sign rendering works with any other version of Exordium.

Just wanted to let you know.

tr7zw commented 1 year ago

Sign rendering was unchanged compared to the last version, so that's cool I guess. Did you have sign buffering on in the settings?

AndrewN04 commented 1 year ago

I didn't change anything, I actually had to disable sign buffering to see the sign text, so I'm not sure what is going on.

tr7zw commented 1 year ago

So yes, you had it on. Good to know, will test. Also, provide the other mods you have installed.

AndrewN04 commented 1 year ago

Mega link containing all the mods I'm using, made this recently to send to my friend because he was to lazy to download them himself: https://mega.nz/folder/sZNxhDpL#ANvAZbDXk6LtH_eA_05myQ I switched it to 1.0.3 in the link, I use all the mods in the main directory and the optional mods directory.

LichLord91 commented 1 year ago

+1 on signs not rendering text on 1.1.0

I'm using these mods + BetterF3 https://github.com/mja00/paper-chan-optimized/tree/main/mods

tr7zw commented 1 year ago

I can confirm that it's broken with buffering turned on, which is weird, because the code for signs literally didn't change (https://github.com/tr7zw/Exordium/compare/1.0.3-1.19.4...1.1.0-1.19.4). Will look further into it.

tr7zw commented 1 year ago

Ok found the issue. Accidentally removed one too many things, which removed the entire "late render" logic. That logic is used to render the sign texture/render buffered nametags to the screen at the end of the world. My bad.