Open Ampflower opened 3 months ago
Evidently, that was for the angle of the cape, not the Y positioning; although it does make the cape less visually awkward.
Come to realise it; the LadderAnimation does not seem to be properly applying a pose overwrite on 1.21, although it seems capable of overwriting the model's sneaking overwrite fine.
Will have to look into it. Tbh had 0 time so far to play 1.21 myself.
With quick code analysis, it seems that the CapeFeatureRenderer uses
abstractCleintPlayerEntity.isInSneakingPose()
rather than the model'ssneaking
field.Likely a fairly simple redirect.
Have yet tested with an elytra.