Closed tra38 closed 5 years ago
Now that we generate static URLs that GMs can use to revisit old missions, there's no need for 'differentiated' "mission packs". Just simply add more missions as appropriate to the existing "pack" (and if the GM like a generated mission, it's up to him to save the URL for later use).
See https://github.com/tra38/Paranoia_Super_Mission_Generator/commit/408878a0f87b30a0e22a6a494f5fd11f7d26d3af for the exact commit.
What's a Mission Pack? - A Mission Pack is a term I just made up, and I'm using it to refer to the random table you roll on to generate a mission. An example of a "mission" from a Mission Pack might be:
Right now, I created my own default "mission pack", using missions from the Mission Blender and Internal Security. There are a lot of missions to choose from, so there's a lot of random variation that can be used to spice up any campaign.
Why? - But text generation doesn't produce infinite variation. Humans can spot the patterns within a random table, and can sometimes get bored by those patterns. That's why we always chase for the next novelty rather than sticking with the "good old fashioned" stuff that used to entertain us before.
So if PCs get boring with the default "mission pack", then we need to keep them engaged by coming up with new types of missions. There's other potential "mission packs" that we could use (for example, the random tables in The Thin Green Line), and we could also generate our own "mission pack" by looking at professional missions that were previously published in 1st Edition, 2nd Edition, and XP.
Priority - Low. Let's wait until the generated missions start to get repetitive before we begin thinking of alternatives.
The current Mission Pack we use contains
9554 different missions to chose from, so it may take a long time before we reach the stage by which the generated missions becomes repetitive.