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traggett
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UnitySpriteShaders
An Uber Shader for rendering Sprites in Unity.
MIT License
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What is the performance difference between pixel and vertex lit?
#36
rafaeldolfe
opened
1 year ago
0
URP support
#35
alexoid
opened
2 years ago
0
Feature request: prevent culled faces from casting shadows
#34
rafaeldolfe
opened
2 years ago
1
Feature request: add Z-test always
#33
rafaeldolfe
opened
2 years ago
0
SpritePixelLighting.cginc line 134: 'input' is not defined
#32
amrahm
opened
4 years ago
0
Upgrading for Universal Render Pipeline
#31
jdselig
opened
4 years ago
1
Sprites in Shadow apply Color Adjustment twice
#30
pwn4
closed
5 years ago
1
The shaders implicitly convert Standard Alpha to Premultiplied
#29
ansstuff
closed
5 years ago
1
Is it possible to have it receive shadow?
#28
JyuuAra
closed
5 years ago
1
In Unity 2018.3 sprite shape renderer color doesn't apply to shader.
#27
sspike2
closed
5 years ago
1
Setting the render queue to < 2500 causes crashes in 2018.3
#26
altrahm
opened
5 years ago
0
Doesnt work with SpriteMask
#25
nol0gic
opened
5 years ago
0
Lightmaps and baking
#24
gackt2
opened
5 years ago
0
Pixellit cant batch ?
#23
gotenxds
closed
5 years ago
1
[Question] Shadow Mask
#22
GeorgeDziov
opened
6 years ago
1
Ambient Occlusion on flipped sprites
#21
FuyuSyogun
closed
6 years ago
1
Compilation errors in 2018.1.6f
#20
karlmarxman
closed
5 years ago
1
Sprite Rotation and negative Scale destroy Lighting (normal mapped)
#19
garv3
opened
6 years ago
2
Example of shader replacement code to render with soft edged Sprites.
#18
dvddarias
opened
6 years ago
0
How can I smooth out the shadows?
#17
Mihail5412
opened
6 years ago
0
Work in editor, but doesn't in Standalone build
#16
Mihail5412
closed
6 years ago
2
Updating to 2018.1
#15
mikegeig
closed
6 years ago
5
Normals are flipped incorrectly when sprite is flipped via scale or rotation in Unity 2017.4.0f1
#14
Clement-E-Todd
closed
6 years ago
12
ArgumentException: Could not find MaterialProperty: '_BlendMode', Num properties: 32
#13
SDanton
closed
6 years ago
1
Fix minor typo in README.md
#12
pharan
opened
6 years ago
0
Unity versioning and Built-in Macros
#11
pharan
closed
6 years ago
0
Add Material Property Names to README.md
#10
pharan
closed
7 years ago
1
Add a list of property id strings in Readme
#9
pharan
closed
7 years ago
3
Fix for Clamp on diffuse ramp textures
#8
joeld42
closed
7 years ago
1
Shaders are broken after upgrade to 5.6
#7
alastaira
closed
7 years ago
2
Unity 5.5.3f1 - flipped lighting again (exception made when in edit/play mode on Unity)
#6
NeatWolf
closed
7 years ago
2
CPU Spikes from Shader.EditorLoadVariant
#5
alastaira
closed
7 years ago
1
Demo Project
#4
hammackj
closed
7 years ago
4
Error on shaders
#3
dothem1337
closed
7 years ago
4
Incorrect calculation of bitangent on back faces
#2
alastaira
closed
7 years ago
15
`UNITY_VERTEX_INPUT_INSTANCE_ID` should be `UNITY_INSTANCE_ID` in Unity 5.4
#1
pharan
closed
7 years ago
2