Class: C
Type: Graphic
Frequency: 100%
Steps: Send units to do a long path and center the camera to them.
Result: The player can see how the units are in the moving animation but they are not moving in the space.
Expected result: Units should stay in the idle animation during long path calculations
Class: C Type: Graphic Frequency: 100% Steps: Send units to do a long path and center the camera to them. Result: The player can see how the units are in the moving animation but they are not moving in the space. Expected result: Units should stay in the idle animation during long path calculations