Many of these could be turned into non-fatal errors or warnings:
grep -n 'LOG_FATAL' server/server.cpp:
103: SL2_SERVER_LOG_FATAL("failed to snapshot process!");
110: SL2_SERVER_LOG_FATAL("failed to enumerate processes!");
235: SL2_SERVER_LOG_FATAL("could not create process lock");
241: SL2_SERVER_LOG_FATAL("could not obtain process lock");
281: SL2_SERVER_LOG_FATAL("failed to combine logfile path");
297: SL2_SERVER_LOG_FATAL("failed to combine working dir path");
303: SL2_SERVER_LOG_FATAL("failed to combine arenas dir path");
397: SL2_SERVER_LOG_FATAL("failed to open FKT: %S", target_file);
404: SL2_SERVER_LOG_FATAL("failed to read file path size from FKT");
411: SL2_SERVER_LOG_FATAL("failed to read replay buffer size from FKT");
423: SL2_SERVER_LOG_FATAL("failed to read replay buffer from FKT");
427: SL2_SERVER_LOG_FATAL("failed to close FKT");
446: SL2_SERVER_LOG_FATAL("failed to write arena to disk!");
450: SL2_SERVER_LOG_FATAL("(txsize=%lu) != (FUZZ_ARENA_SIZE=%lu), truncated write?", txsize, FUZZ_ARENA_SIZE);
516: SL2_SERVER_LOG_FATAL("failed to read run ID");
520: SL2_SERVER_LOG_FATAL("couldn't stringify UUID");
525: SL2_SERVER_LOG_FATAL("failed to read function type");
531: SL2_SERVER_LOG_FATAL("failed to read mutation count");
537: SL2_SERVER_LOG_FATAL("failed to read mutation type");
542: SL2_SERVER_LOG_FATAL("failed to read size of mutation filepath");
548: SL2_SERVER_LOG_FATAL("resource_size >= MAX_PATH");
556: SL2_SERVER_LOG_FATAL("failed to read mutation filepath");
567: SL2_SERVER_LOG_FATAL("failed to read mutation offset");
572: SL2_SERVER_LOG_FATAL("failed to read size of mutation buffer");
635: SL2_SERVER_LOG_FATAL("failed to write server status");
649: SL2_SERVER_LOG_FATAL("failed to read run ID");
653: SL2_SERVER_LOG_FATAL("couldn't stringify UUID");
661: SL2_SERVER_LOG_FATAL("failed to read mutate count");
668: SL2_SERVER_LOG_FATAL("failed to read size of replay buffer");
674: SL2_SERVER_LOG_FATAL("failed to allocate replay buffer");
685: SL2_SERVER_LOG_FATAL("missing FKT or is a directory: %S", target_file);
691: SL2_SERVER_LOG_FATAL("failed to write replay buffer");
704: SL2_SERVER_LOG_FATAL("failed to read arena ID size");
708: SL2_SERVER_LOG_FATAL("wrong arena ID size %lu != %lu", size, SL2_HASH_LEN * sizeof(wchar_t));
712: SL2_SERVER_LOG_FATAL("failed to read arena ID");
765: SL2_SERVER_LOG_FATAL("failed to read arena ID size");
769: SL2_SERVER_LOG_FATAL("wrong arena ID size %lu != %lu", size, SL2_HASH_LEN * sizeof(wchar_t));
773: SL2_SERVER_LOG_FATAL("failed to read arena ID");
783: SL2_SERVER_LOG_FATAL("failed to read arena");
791: SL2_SERVER_LOG_FATAL("no prior arena to compare against! fuzzer didn't request an initial arena?");
881: SL2_SERVER_LOG_FATAL("failed to read UUID");
885: SL2_SERVER_LOG_FATAL("couldn't stringify UUID");
889: SL2_SERVER_LOG_FATAL("failed to read PID");
903: SL2_SERVER_LOG_FATAL("failed to write length of crash.json to pipe");
907: SL2_SERVER_LOG_FATAL("failed to write crash.json path to pipe");
920: SL2_SERVER_LOG_FATAL("failed to write length of mem.dmp path to pipe");
924: SL2_SERVER_LOG_FATAL("failed to write mem.dmp path to pipe");
937: SL2_SERVER_LOG_FATAL("failed to write length of initial.dmp path to pipe");
941: SL2_SERVER_LOG_FATAL("failed to write initial.dmp path to pipe");
957: SL2_SERVER_LOG_FATAL("failed to write pong status to pipe");
972: SL2_SERVER_LOG_FATAL("failed to read UUID");
976: SL2_SERVER_LOG_FATAL("failed to read tracing/fuzzing flag");
980: SL2_SERVER_LOG_FATAL("failed to read pid");
986: SL2_SERVER_LOG_FATAL("couldn't stringify UUID");
1034: SL2_SERVER_LOG_FATAL("failed to read arena ID size");
1038: SL2_SERVER_LOG_FATAL("wrong arena ID size %lu != %lu", size, SL2_HASH_LEN * sizeof(wchar_t));
1042: SL2_SERVER_LOG_FATAL("failed to read arena ID");
1051: SL2_SERVER_LOG_FATAL("arena ID missing from strategy_map? (map size=%d)", strategy_map.size());
1056: SL2_SERVER_LOG_FATAL("failed to write strategy advice");
1067: SL2_SERVER_LOG_FATAL("failed to read arena ID size");
1071: SL2_SERVER_LOG_FATAL("wrong arena ID size %lu != %lu", size, SL2_HASH_LEN * sizeof(wchar_t));
1075: SL2_SERVER_LOG_FATAL("failed to read arena ID");
1087: SL2_SERVER_LOG_FATAL("arena ID missing from strategy_map? (map size=%d)", strategy_map.size());
1094: SL2_SERVER_LOG_FATAL("Raw arena ID missing from strategy_map? (map size=%d)", strategy_map.size());
1137: SL2_SERVER_LOG_FATAL("failed to read event");
1267: SL2_SERVER_LOG_FATAL("could not create pipe");
1283: SL2_SERVER_LOG_FATAL("CreateThread failed\n");
Many of these could be turned into non-fatal errors or warnings:
grep -n 'LOG_FATAL' server/server.cpp
: