Open GoogleCodeExporter opened 9 years ago
These are very interesting extensions, thanks to you for the suggestion, I'm
totally gonna do that (and I'll also add a Delay method that returns the delay
duration, just in case). Should be ready tomorrow or Tuesday.
Original comment by daniele....@gmail.com
on 7 Sep 2014 at 8:51
I started implementing this and got derailed by API complications. The thing
is, the And/Then should still contain a new tween creation chain, so I'm not
sure how this:
myTransform.DOMoveX(45, 1).SetDelay(2).Then(myTransform.DOMoveY(4, 1));
would be much less verbose than this:
DOTween.Sequence().Insert(2, myTransform.DOMoveX(45,
1)).Append(myTransform.DOMoveY(4, 1))
It is less verbose, but slightly so. What you think? Maybe I'm missing some API
part that you had in mind?
Original comment by daniele....@gmail.com
on 8 Sep 2014 at 10:00
I like myTransform.DOMoveX(45, 1).SetDelay(2).Then(myTransform.DOMoveY(4, 1)) a
little better, but your right, it's not a massive improvement. The greater
improvement is on And's, then Then's provide some symmetry. I end up doing a
lot of parallel rather than sequenced operations.
The use case is, I have a bouncing ball animation. For each bounce, I'd do the
X axis as linear easing, but the Y axis as OutSine + InSine. Then create a
series of bounces, so I have to manually track the delays + durations to sync
everything.
It might not be as general a problem as I may have thought though.
Original comment by thematth...@gmail.com
on 8 Sep 2014 at 12:37
Let's consider it a little more then :) An And() like this:
myTransform.DOMoveX(45, 1).SetDelay(2).And(myTransform.DOMoveY(4, 1));
would instead become like this with a Sequence:
DOTween.Sequence().Insert(2, myTransform.DOMoveX(45, 1)).Insert(2,
myTransform.DOMoveY(4, 1));
Still not much of an improvement.
The thing that bugs me more, is that introducing Then() and And() would need a
fair improvement, because it also introduces some possible misconceptions. For
example, if you do this:
Tween myTween = myTransform.DOMoveX(45,
1).SetDelay(2).And(myTransform.DOMoveY(4, 1));
myTween.Goto(0.5f);
you're actually sending the second tween to 0.5, and not the first. That's
because you would obviously store the last thing in the chain, which is the
second tween.
Using a Sequence instead and then Goto, you would send both tweens to 0.5,
which seems less "mistake prone" and more intuitive.
Again, let me know your thoughts.
Original comment by daniele....@gmail.com
on 8 Sep 2014 at 7:07
Original comment by daniele....@gmail.com
on 8 Sep 2014 at 7:07
P.S. thinking about it more, maybe a cooler thing would be if I found a way to
tween more than one thing at the same time, like this (following your example
use case):
myTransform.MoveX(45, 1).MoveY(5, 1).SetDelay(2);
Which could create and return a Sequence in the background.
Original comment by daniele....@gmail.com
on 8 Sep 2014 at 7:10
Yeah, that looks ideal, but then it gets a little hairy once you throw things
like loops, or easing into it. I think you're right about the possible
misconceptions outweighing the benefits. Maybe the helpers aren't such a good
idea.
If Sequences supported parallel operations, you could do something like have
.And and .Then operate on both Tweeners and Sequences, but both returning
Sequences. Something like:
Sequence mySequence = myTransform.DOMoveX(45, 1).SetDelay(2)
.Then(myTransform.DOMoveY(4, 1).SetEase(Ease.SineOut))
.And(myTransform.DOMoveZ(10,1));
Original comment by thematth...@gmail.com
on 10 Sep 2014 at 1:05
I like some parts of the idea of having And and Then roll Sequences instead
than tweens, but other parts leave me worried about additional confusion.
In your example, what would the And do? Insert the tween as a parallel to the
immediately preceding one, or insert it at the beginning of the Sequence? Maybe
there could be an additional "With":
- Then: appends the tween at the end of the Sequence
- And: inserts the tween at the beginning of the Sequence
- With: inserts the tween in parallel to the tween that is currently the last
one in the Sequence
Original comment by daniele....@gmail.com
on 10 Sep 2014 at 12:25
Sorry for the delay in response here. I was originally thinking of "And" as
being the same as "With". I agree that "With" is a better name for it.
Original comment by thematth...@gmail.com
on 30 Sep 2014 at 8:14
Hey, my time to be delayed here sorry :P I'm now deep into the path plugin
architecture so I'm postponing thoughts about Then and And, but I actually
think of implementing them with some kind of "multi-tween" creation method in
the future.
Original comment by daniele....@gmail.com
on 9 Oct 2014 at 8:25
Multi-tween sounds awesome. I think covers the same use-case Then/And were
targeting, but sounds like a more general solution that covers a number of
other cases as well. I appreciate the time & effort you've put into the
library, and consideration you've given to the feature.
Thanks!!!
Original comment by thematth...@gmail.com
on 9 Oct 2014 at 1:15
Just to throw an update here. I tried various solutions for multi-tweens and a
couple for And and Then but none satisfied me. Didn't forget about this though
:)
Original comment by daniele....@gmail.com
on 29 Jan 2015 at 11:26
Original issue reported on code.google.com by
thematth...@gmail.com
on 7 Sep 2014 at 7:59