tran-brian / yolo-unity-integration

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build/darknet/x64" directory of the Darknet project - directory is missing #1

Open EcoEditor opened 5 years ago

EcoEditor commented 5 years ago

On main page, and on darknet project "readme" file, you write

opencv_world dll should be placed in the following directories: "Assets/Plugins" directory of the Unity project "build/darknet/x64" directory of the Darknet project

and: If you have MSVS 2015, CUDA 8.0 and OpenCV 3.0 (with paths: C:\opencv_3.0\opencv\build\include & C:\opencv_3.0\opencv\build\x64\vc14\lib), then start MSVS, open build\darknet\darknet.sln, set x64 and Release, and do the: Build -> Build darknet

however looking at the Darknet project you find: darknet/build/scr/... and not at all darknet/build/darknet/x64 Maybe another darknet project needs to be downloaded because this one doesn't have the right path @tran-brian

kutayatik commented 5 years ago

Hi, Could you build it ? @EcoEditor

grimmwerks commented 5 years ago

Curious, everyone working on this unity yolo project seems to not be active; has ANYONE gotten a YOLO unity app to work recently since this one is nearly two years old? Matthew Halberg had one sort of working...

kutayatik commented 5 years ago

Actually, i builded Yolo in Unity. But it works only in Windows, not android.
Now, for Yolo in Android, i use OpenCv for Unityhttps://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088

valavakilian commented 5 years ago

just wondering If I have to include Emgu for this project considering it is pretty expensive?