tranek / GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
MIT License
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[Question] How can I use GAS with Enhanced Inputs? #105

Closed aadeshrao123 closed 1 year ago

aadeshrao123 commented 1 year ago

How can I use GAS with Enhanced Inputs?

ameaninglessname commented 1 year ago

Lyra might be a good example for this

tranek commented 1 year ago

Lyra is a good example for this. I don't have any plans at this time to extend GASDocumentation with EnhancedInput, but it would be a good addition along with a few other things if I ever get the time.

aadeshrao123 commented 1 year ago

Lyra is a good example for this. I don't have any plans at this time to extend GASDocumentation with EnhancedInput, but it would be a good addition along with a few other things if I ever get the time.

Your documentation is way better than Lyra's. In Lyra, I am too confused about how they implement those inputs. I will be waiting for your documentation for the Enhanced Inputs system in GAS.

tranek commented 1 year ago

I appreciate the complement but you might be waiting a very long time (potentially forever).