tranek / GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
MIT License
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Updated instructions for changing debugging targets #112

Closed DanielEverland closed 1 year ago

DanielEverland commented 1 year ago

In 5.1 the commands AbilitySystem.Debug.NextTarget and AbilitySystem.Debug.PrevTarget no longer seems to exist. Furthermore, a proper fix exists for the PageUp and PageDown buttons not working by changing the DefaultGame ini: https://github.com/EpicGames/UnrealEngine/pull/8139#issuecomment-1378589411

I have changed the readme to reflect this. I have confirmed that this works in 5.1, but like the original poster, I'm not 100% sure when the fix was introduced. Not sure if you want to include that information in the readme or not.

ameaninglessname commented 1 year ago

Maybe UAbilitySystemGlobals::bUseDebugTargetFromHud should default to true.

tranek commented 1 year ago

Added the info in CL https://github.com/tranek/GASDocumentation/commit/48a5b48c1aa5e2e1b8c4d1abffbc33f6da204dcc

Thanks!