Closed sheep0729 closed 1 year ago
related issue: https://github.com/tranek/GASDocumentation/issues/111
Hi, thanks for the pull request. I see one of your changes upgrades to 5.3. I'm not supporting 5.3 just yet, so I can't accept this PR as I don't want to upgrade the whole project to 5.3 yet.
Sorry, It was a mistake I made yesterday. I pushed a lot of irrelevant commits.
Tests on my own computer: When playing on a 2-player listen server, the client cannot fire while aiming. If there are three players, the second client cannot fire at all.
I believe the cause of this issue is that the server is not receiving the first anim nofity from fire montages. I changed the montage tick type of
Event.Montage.SpawnProjectile
from "Queued" to "Branching Point", and it seems to work.I also unchecked "Should Fire in Editor"s to get rid of error logs when launching the editor.
Thanks.