tranek / GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
MIT License
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correct typos, missing backquotes, and other errors. #50

Closed sentyaanko closed 3 years ago

sentyaanko commented 3 years ago

Thank you for sharing your wonderful documentation.

I am not very good at English, so I apologize in advance. This pull request is primarily a suggestion to correct typos, missing backquotes, and other errors found during translation into Japanese.

The reasons for the changes other than typos are listed below.

Unification of terminology: Sync > Synch behaviour > behavior

line 103:Unified the heading with line 2251:Trigger Gameplay Cues > Triggering Gameplay Cues line 137:Unified the heading with line 2807:Debugging > Debugging GAS line 585:Suggestion:account > amount line 638:The function name is incorrect:HasAlMatchingGameplayTags > HasAllMatchingGameplayTags line 1014:The text is different from Unreal Editor:refresh > reset line 1363:By using "designed" instead of "design" on line 1363, the expression was unified with line 1327. line 1365:By adding "the" on line 1365, the expression was unified with line 1329. line 1417:The function name is incorrect:ApplyCost > ApplyCooldown line 2021:Fixed missing backtick after "Target" line 2415,2433,2435,2441:Fixed missing backtick on "GameplayCues" line 2697:By adding "will" on line 2697, the expression was unified with line 2632. line 2938:insert header number:8.2

tranek commented 3 years ago

Wow! Thank you for this edit!