tranek / GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
MIT License
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Bug with stun gameplay cue activation #67

Open Jaeger87 opened 2 years ago

Jaeger87 commented 2 years ago

Hi, i found a bug in the stun gameplay cue. When you stun an enemy the animation is ok, you see the explosion of the effect, the loop and the end. If you stun again the enemy the animation jump the start animation and starts from the loop.

tranek commented 2 years ago

Perhaps I'm misunderstanding. I assume that you're using the meteor ability. When I drop it on hero character standing on the box, it will play the start, loop, and stop animation. Dropping another meteor on them when it comes off cooldown plays all of the animations again correctly as far as I can tell. It'd be helpful if you had a video.

AntonyNifosi commented 3 months ago

I have exactly the same issue, with your project Tranek and mine, here a video, I just scale up the emitter to see the explosion : https://youtu.be/k4bulMK3JEU