Closed AlfieAllen closed 1 year ago
I think it's call health regeneration.
Yes, it's from the health regen GE. If you put a breakpoint there, you can see it in the Data parameter.
This is as expected. In a production game, you can optimize this by setting an OngoingTagRequirement in the HealthRegen GE to pause the GE while the player has full health. You'd have to manually add a tag to the player when they have full health and remove it when they do not have full health.
Hello I found suspicious behavior... Looks like HealthChangedDelegateHandle inside of GDPlayerState firing non-stop (2-3 times per second) even without any Health changing.
It is okay, or bug?