tranek / GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
MIT License
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Debugging GAS fixed #98

Closed hojjatjafary closed 1 year ago

hojjatjafary commented 1 year ago

The issue with the top half of the debug information and cycling between targets with PageUp and PageDown is fixed, I don't know in which version but I can confirm it works in 5.1, Just add bUseDebugTargetFromHud=True in the AbilitySystemGlobals section of DefaultGame.ini.