tranek / GASShooter

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
MIT License
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TargetActors aren't destroyed when weapons are destroyed #2

Closed tranek closed 4 years ago

tranek commented 4 years ago

TargetActors should be destroyed when the weapon that they belong to is destroyed (on pickup when you already have that weapon for example).