Closed Shatur closed 3 years ago
An attribute change can be mispredicted if you locally predict the change. GASShooter intentionally does not locally predict changes to health or the knockdown tag. Those are designed to only be applied from the server.
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An attribute change can be mispredicted if you locally predict the change. GASShooter intentionally does not locally predict changes to health or the knockdown tag. Those are designed to only be applied from the server.
Oh, got it, you use GameplayEffectExecutionCalculations
to avoid prediction. Thank you!
Hi! First of all, thanks for the great documentation and the example, it helped me a lot. But one thing is unclear to me. In your code you listen for attribute change value here on server and client:
https://github.com/tranek/GASShooter/blob/37cee9604be5490b0671f177b335f796367ab55f/Source/GASShooter/Private/Player/GSPlayerState.cpp#L254
And then applying knock or death logic. But can an attribute change be mispredicted? Or is this delegate is called only if the value was confirmed from server?