Subclassing FGameplayEffectContext to send additional information to GameplayCues
However, I can't find any such subclassing, either in this project, nor in GASDocumentation.
Is this a TODO item?
Did not not work, and the documentation should be removed?
The documentation says:
However, I can't find any such subclassing, either in this project, nor in GASDocumentation. Is this a TODO item? Did not not work, and the documentation should be removed?