tranek / GASShooter

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
MIT License
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Armor calculation Max function call not using return value #3

Closed tranek closed 4 years ago

tranek commented 4 years ago

In UGSDamageExecutionCalc::Execute_Implementation

float Armor = 0.0f;
FMath::Max<float>(ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorDef, EvaluationParameters, Armor), 0.0f);