Closed tranek closed 4 years ago
In UGSDamageExecutionCalc::Execute_Implementation
UGSDamageExecutionCalc::Execute_Implementation
float Armor = 0.0f; FMath::Max<float>(ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorDef, EvaluationParameters, Armor), 0.0f);
In
UGSDamageExecutionCalc::Execute_Implementation