tranek / GASShooter

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
MIT License
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UE5 - Floating status bars don't update #34

Open tranek opened 2 years ago

tranek commented 2 years ago

AGSHeroCharacter::InitializeFloatingStatusBar() doesn't seem to be getting called?

zhnet commented 2 years ago

any plan update to ue5?

tranek commented 2 years ago

The ue5 branch exists but it has these two bugs preventing me from merging it into master. I don't have time at the moment to look into them. Hopefully I'll get to them in the near future but no ETA.

Aziryel commented 1 year ago

I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to the variable "OwningCharacter" is not assigning it and the floating bar can't access to the PlayerState to keep the flow, any plans on fixing this?

tranek commented 1 year ago

I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to the variable "OwningCharacter" is not assigning it and the floating bar can't access to the PlayerState to keep the flow, any plans on fixing this?

I don't have the bandwidth in the immediate future, but hopefully some day.