Open oivio opened 1 year ago
FWIW, replacing exception handling if block on line 209 with this solved the problem for me.
if (!ensure(IsPendingKill() == false)) { return; }
Forget about this, it lead to packaging errors with Dedicated server setup.
Getting an error condition soon as I start the game:
c Ensure condition failed: !IsValid(this) [File:G:\GitHub\GASShooter\Source\GASShooter\Private\Characters\Abilities\AbilityTasks\GSAT_WaitTargetDataUsingActor.cpp] [Line: 208]