Open longwoodbow opened 1 year ago
Couldn't confirm this. I built workbench and factory, switched team, went Knight and I'm able to hit and destroy the workbench and factory.
Couldn't confirm this. I built workbench and factory, switched team, went Knight and I'm able to hit and destroy the workbench and factory.
did you play tth and build them using builder? this is also issue of builder's building system issue
if this needs to be fixed, set temporaryBlob = false on CommonBuilderBuilding.as, or change BuilderCommon.as to don't add temp blob tag to buildOnGround type buildings. which should we?
Ah, it works when actually building it. But not when spawning it via command. I don't know about a solution since I have not looked into it.
temporaryBlob is currently true. It gives built blob "temp blob" tag. The tag will be disappeared when placed if its normal blob, but if it's buildOnGround(e.g. workshop), it's not desappeared. It causes knight can't hit it because return false against "temp blob" in canHit().
Or don't need to hit it?