If a player teleports using a tunnel, their blob will sometimes still be visible for several seconds and can sometimes be attacked by some means (iirc builder pickaxe).
This is likely due to the way the engine avoids syncing out of screen blobs. It should presumably still sync out the blob for one tick after going "out of screen" to ensure things like these don't happen.
Reproduction
Doesn't seem fully consistent.
Expected Behavior
Blobs should disappear immediately when teleporting.
Additional context
Unsure how much of the issue is caused by being on a staging client but I have definitely seen it in normal KAG.
Description
If a player teleports using a tunnel, their blob will sometimes still be visible for several seconds and can sometimes be attacked by some means (iirc builder pickaxe).
This is likely due to the way the engine avoids syncing out of screen blobs. It should presumably still sync out the blob for one tick after going "out of screen" to ensure things like these don't happen.
Reproduction
Doesn't seem fully consistent.
Expected Behavior
Blobs should disappear immediately when teleporting.
Additional context
Unsure how much of the issue is caused by being on a staging client but I have definitely seen it in normal KAG.