Open mugg91 opened 7 months ago
Forcing this.setKeyPressed(key_map, true);
(where "this" is my player character blob) won't enlarge the map for some reason.
Other than that, the logic for the minimap rendering is on the engine-side and I can't write it from scratch.
Describe the feature
When hovering over a tunnel travel button, show on the minimap where you are traveling to.
Show the minimap no matter what and draw indicators on it. All tunnels could be small team-colored tunnel icons or dots. The tunnel you are currently selecting via mouse cursor could be highlighted in some way. The tunnel you are traveling from could also be highlighted in some way.
This helps that players aren't randomly guessing where they are going.