transhumandesign / kag-base

King Arthur's Gold base folder.
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[modified & fixed] better bombs (bomb explosion force) #2062

Closed bunniewormy closed 1 month ago

bunniewormy commented 1 month ago

Status

Description

1) bomb knockback force is now independent of distance between bomb and player. tested on captains, feels significantly better than vanilla bomb jumps, less weird ping-based timing which can make your bomb jump feel worse 2) fixed the issue that bomb jumps from right-to-left were on average weaker than from left-to-right due to Maths::Round being dumb obraz 3) fixed https://github.com/transhumandesign/kag-base/issues/1822 by adding BombHit script and applying velocity from bomb explosions there instead of Explosion.as onHitBlob

mugg91 commented 1 month ago

That's interesting, so the reason I had trouble bomb jumping from right to left wasn't just me being bad.