READY: this PR is (to the best of your knowledge) ready to be incorporated into the game.
Description
1) bomb knockback force is now independent of distance between bomb and player. tested on captains, feels significantly better than vanilla bomb jumps, less weird ping-based timing which can make your bomb jump feel worse
2) fixed the issue that bomb jumps from right-to-left were on average weaker than from left-to-right due to Maths::Round being dumb
3) fixed https://github.com/transhumandesign/kag-base/issues/1822 by adding BombHit script and applying velocity from bomb explosions there instead of Explosion.as onHitBlob
Status
Description
1) bomb knockback force is now independent of distance between bomb and player. tested on captains, feels significantly better than vanilla bomb jumps, less weird ping-based timing which can make your bomb jump feel worse 2) fixed the issue that bomb jumps from right-to-left were on average weaker than from left-to-right due to Maths::Round being dumb
3) fixed https://github.com/transhumandesign/kag-base/issues/1822 by adding BombHit script and applying velocity from bomb explosions there instead of Explosion.as onHitBlob