Closed drlukacs closed 6 years ago
Thanks for the bug report!
It looks like the ffmpeg AVFrame
has a flipped vertical axis, so I just added a commit to flip the uv
that the gl-transition gets while double-flipping the uv.y
for texture access.
I tested it locally on heart.glsl
and it appears to work as intended. Please let me know if this fixes your use case.
Thank you @transitive-bullshit. Problem is solved.
The vertical (y) coordinate appears to be inverted: For example, the heart.glsl transition draws an upside-down heart.