This would make the mod compatible without needing it installed on the client side. (just to preface this I have no idea how fabric mods work, but everything I say might theoretically work). Instead of a custom texture and model, the block would have the texture of a block already existing in the vanilla game (lodestone, structure block.) On right clicking the block, instead of showing the modded GUI, it shows a chest with red stained glass representing the deactivated chunks and green stained glass representing the activated chunks. Clicking on the glass will toggle the chunks on / off. The mode for server-side would be enabled in config if not by command.
Thanks for the cool mod
Good idea. VanillaTweaks does have a chunk loader as a data pack that uses a loadstone (of course you can edit that). It does only load the chunk that it is in though, and not any surrounding chunks.
This would make the mod compatible without needing it installed on the client side. (just to preface this I have no idea how fabric mods work, but everything I say might theoretically work). Instead of a custom texture and model, the block would have the texture of a block already existing in the vanilla game (lodestone, structure block.) On right clicking the block, instead of showing the modded GUI, it shows a chest with red stained glass representing the deactivated chunks and green stained glass representing the activated chunks. Clicking on the glass will toggle the chunks on / off. The mode for server-side would be enabled in config if not by command. Thanks for the cool mod