travisolbrich / 315-P1-DBMS

CSCE 315 Project 1: DBMS
MIT License
0 stars 4 forks source link

Complete DBMS engine code #2

Open travisolbrich opened 11 years ago

lesliejm commented 11 years ago

I added some priority of work stuff for the functions in Engine.h, as well as some design ideas. start working on stuff, this needs to be fully functioning b/c it's due on monday 9/9/13, we have basically 4-5 days to knock this out. I struggle with hacking out code from scratch, but am a solid design partner / debugger etc... Coordinate with me via, google chat, steam chat, email, text, GitHub whatever.

travisolbrich commented 11 years ago

I finished the Relation data structure, and there's a test for it in main.cpp. It should be easy enough to look at it and figure out how it works.

lesliejm commented 11 years ago

I lost my phone on Thursday. I did not realize it until Friday afternoon and have since been calling around. Turns out my TA turned it in to the Lost and Found. I apologize for any lack of communication. I should have voice comms back up no later than 3pm. Also Shane, if you see this can you please send me an email lesliejm@tamu.edu with times you are planning to work on this. Again I will have my phone by 3 so can text me also but do not anticipate an immediate response unless appropriately timed. Thanks again.

lesliejm commented 11 years ago

At some point I feel we need to have a task list or something tangible that we can check off as we go, some thing that has a deeper resolution than the issue list we have so far. I want to work on this but do not know where to point myself in the code. I realize the game starts about an hour, I am on 'standby' if anyone is working, wants / needs assistance with more medial coding tasks or wants to meet up, please let me know by text, email or as a reply here. I want to help but need direction, so I will be checking all three throughout the afternoon and into the evening.

travisolbrich commented 11 years ago

Try working on union, product, and the other one. Otherwise we can finish tomorrow.


From: lesliejm Sent: 9/7/2013 19:21 To: travisolbrich/315-P1-DBMS Cc: Travis Olbrich Subject: Re: [315-P1-DBMS] Complete DBMS engine code (#2)

At some point I feel we need to have a task list or something tangible that we can check off as we go, some thing that has a deeper resolution than the issue list we have so far. I want to work on this but do not know where to point myself in the code. I realize the game starts about an hour, I am on 'standby' if anyone is working, wants / needs assistance with more medial coding tasks or wants to meet up, please let me know by text, email or as a reply here. I want to help but need direction, so I will be checking all three throughout the afternoon and into the evening.


Reply to this email directly or view it on GitHub: https://github.com/travisolbrich/315-P1-DBMS/issues/2#issuecomment-24010537

travisolbrich commented 11 years ago

I've got everything except projection and renaming done. We can work on this tomorrow, or I can finish it up myself.

lesliejm commented 11 years ago

I would much rather work with you on this man. Send a text or message when where you wanna meet up.

travisolbrich commented 11 years ago

What's your number again?

Travis Olbrich travis.olbrich@outlook.com

Sent from a mobile device.


From: lesliejm Sent: 9/8/2013 11:31 To: travisolbrich/315-P1-DBMS Cc: Travis Olbrich Subject: Re: [315-P1-DBMS] Complete DBMS engine code (#2)

I would much rather work with you on this man. Send a text or message when where you wanna meet up.


Reply to this email directly or view it on GitHub: https://github.com/travisolbrich/315-P1-DBMS/issues/2#issuecomment-24024031

lesliejm commented 11 years ago

910-286-2151

lesliejm commented 11 years ago

Hey man, I lost track of time... I am ashamed to admit this but b/c I was playing Reversi. If I left the house now, I would only make the last 15 minutes of class. Are we meeting up tonight / tomorrow for this? also I wanted to talk to you at some point to help put some of this AI algorithm stuff in layman's terms. I have been playing several Reversi games over the net and some are MUCH more difficult than others. I am starting to see some patterns in the AI behaviors for the ones that are tough. so far I have a win/loss ratio of about 1:10 and steadily improving. I think a human opponent will be much more enlightening in terms of rules understanding, but strategy for AI's I am learning an awful lot about. let me know what the plan is please. Also where in the code does the AI "live" I am so lost in the structure of our app, it's pretty, but also pretty confusing for lower skill levels like me. I appreciate your patience man.

-John