Closed ghost closed 11 months ago
Was able to quickly reproduce the bug on a second attempt. I full-screened the app and moved the camera around, and encountered a segfault. Let me know if I can provide any additional information.
Thanks for reporting this! I can see this is happening here as well.
Describe the bug Segfault while moving the camera around in testbed in full screen.
Desktop (please complete the following information):
Additional context What follows is the full terminal output after ./testbed
[TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [TRACE]: Warning: kallocate_aligned called before the memory system is initialized. [DEBUG]: Memory system successfully allocated 2147483648 bytes. [INFO]: Input subsystem initialized. [TRACE]: Loader registered. [TRACE]: Loader registered. [TRACE]: Loader registered. [TRACE]: Loader registered. [TRACE]: Loader registered. [TRACE]: Loader registered. [TRACE]: Loader registered. [TRACE]: Loader registered. [TRACE]: Loader registered. [INFO]: Resource system initialized with base path '../assets'. [INFO]: Vulkan Instance created. [DEBUG]: Creating Vulkan surface... [DEBUG]: Vulkan surface created. MESA-INTEL: warning: Haswell Vulkan support is incomplete [INFO]: Evaluating device: 'NVIDIA GeForce GTX 1080', index 0. [INFO]: Graphics | Present | Compute | Transfer | Name [INFO]: 1 | 1 | 1 | 1 | NVIDIA GeForce GTX 1080 [INFO]: Device meets queue requirements. [TRACE]: Graphics Family Index: 0 [TRACE]: Present Family Index: 0 [TRACE]: Transfer Family Index: 3 [TRACE]: Compute Family Index: 2 [INFO]: Selected device: 'NVIDIA GeForce GTX 1080'. [INFO]: GPU type is Descrete. [INFO]: GPU Driver version: 535.113.01 [INFO]: Vulkan API version: 1.3.3 [INFO]: Local GPU memory: 8.00 GiB [INFO]: Shared System memory: 11.57 GiB [INFO]: Local GPU memory: 0.24 GiB [INFO]: Physical device selected. [INFO]: Creating logical device... [INFO]: Logical device created. [INFO]: Vulkan device doesn't support native dynamic topology, but does via extension. Using extension. [INFO]: Vulkan device doesn't support native dynamic front-face, but does via extension. Using extension. [INFO]: Queues obtained. [INFO]: Graphics command pool created. [INFO]: Swapchain created successfully. [DEBUG]: Vulkan command buffers created. [INFO]: Vulkan renderer initialized successfully. [INFO]: 8 processor cores detected, 8 cores available. [TRACE]: Available threads: 7 [DEBUG]: Main thread id is: 0x8a62cb80 [DEBUG]: Spawning 7 job threads. [DEBUG]: Starting process on thread id: 0xc0bdb640 [DEBUG]: Starting process on thread id: 0xc03da640 [TRACE]: Starting job thread #0 (id=0xc0bdb640, type=0xe). [DEBUG]: Starting process on thread id: 0xbfbd9640 [TRACE]: Starting job thread #1 (id=0xc03da640, type=0x2). [DEBUG]: Starting process on thread id: 0xb73d8640 [TRACE]: Starting job thread #2 (id=0xbfbd9640, type=0x2). [TRACE]: Starting job thread #3 (id=0xb73d8640, type=0x2). [DEBUG]: Starting process on thread id: 0xbf3d8640 [DEBUG]: Starting process on thread id: 0xbebd7640 [TRACE]: Starting job thread #4 (id=0xbf3d8640, type=0x2). [DEBUG]: Starting process on thread id: 0xbe3d6640 [TRACE]: Starting job thread #5 (id=0xbebd7640, type=0x2). [INFO]: Booting testbed... [TRACE]: Starting job thread #6 (id=0xbe3d6640, type=0x2). [DEBUG]: Compiling shader 'shaders/Builtin.SkyboxShader.vert.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Compiling shader 'shaders/Builtin.SkyboxShader.frag.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Graphics pipeline created! [WARN]: Freelists are very inefficient with amounts of memory less than 448B; it is recommended to not use this structure in this case. [DEBUG]: Compiling shader 'shaders/Builtin.MaterialShader.vert.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Compiling shader 'shaders/Builtin.MaterialShader.frag.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Graphics pipeline created! [DEBUG]: Compiling shader 'shaders/Builtin.TerrainShader.vert.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Compiling shader 'shaders/Builtin.TerrainShader.frag.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Graphics pipeline created! [DEBUG]: Compiling shader 'shaders/Builtin.Colour3DShader.vert.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Compiling shader 'shaders/Builtin.Colour3DShader.frag.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Graphics pipeline created! [DEBUG]: Graphics pipeline created! [WARN]: Freelists are very inefficient with amounts of memory less than 448B; it is recommended to not use this structure in this case. [DEBUG]: Compiling shader 'shaders/Builtin.UIShader.vert.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Compiling shader 'shaders/Builtin.UIShader.frag.glsl'... [DEBUG]: Shader compiled successfully. [DEBUG]: Graphics pipeline created! [TRACE]: Job queued. [INFO]: Kohi Engine v. 0.1.2317.79903 [DEBUG]: game_initialize() called! [TRACE]: Loader registered. [TRACE]: Job queued. [TRACE]: Creating new camera named 'world'... [TRACE]: Creating new camera named 'world_2'... [INFO]: System memory use (tagged): UNKNOWN : 0.00B ARRAY : 87.93KiB LINEAR_ALLC: 128.00MiB DARRAY : 26.48KiB DICT : 0.00B RING_QUEUE : 192.00KiB BST : 0.00B STRING : 2.63KiB ENGINE : 20.46KiB JOB : 2.38KiB TEXTURE : 17179869184.00GiB MAT_INST : 224.00B RENDERER : 156.25MiB GAME : 13.70KiB TRANSFORM : 0.00B ENTITY : 0.00B ENTITY_NODE: 0.00B SCENE : 0.00B RESOURCE : 19.06MiB VULKAN : 244.59MiB VULKAN_EXT : 0.00B DIRECT3D : 0.00B OPENGL : 0.00B GPU_LOCAL : 1.05GiB BITMAP_FONT: 0.00B SYSTEM_FONT: 176.00B KEYMAP : 1.09KiB HASHTABLE : 10.00KiB Total memory usage: 304.12MiB of 2.00GiB (0.15%)
[DEBUG]: Window resize: 1280, 720 [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 1 [TRACE]: Successfully loaded texture 'UbuntuMono21px_0'. [TRACE]: Successfully loaded texture 'kohi'. [INFO]: Vulkan renderer plugin->resized: w/h/gen: 1280/720/1 [INFO]: Swapchain created successfully. [DEBUG]: Vulkan command buffers created. [INFO]: Resized, booting. [INFO]: Vulkan renderer plugin->resized: w/h/gen: 1280/720/2 [INFO]: Swapchain created successfully. [DEBUG]: Vulkan command buffers created. [INFO]: Resized, booting. [DEBUG]: Loading main scene... [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [WARN]: texture_system_acquire called for default texture. Use texture_system_get_default_specular_texture for texture 'default_SPEC'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 1 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 3 [TRACE]: Assigning job to thread: 4 [TRACE]: Assigning job to thread: 5 [TRACE]: Assigning job to thread: 6 [TRACE]: Assigning job to thread: 1 [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Successfully loaded mesh 'falcon'. [TRACE]: Assigning job to thread: 6 [TRACE]: Successfully loaded texture 'wavy-sand_SPEC'. [TRACE]: Assigning job to thread: 0 [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Job queued. [TRACE]: Successfully loaded mesh 'sponza'. [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'river_rock1_SPEC'. [TRACE]: Assigning job to thread: 5 [TRACE]: Successfully loaded texture 'wavy-sand'. [TRACE]: Assigning job to thread: 2 [TRACE]: Successfully loaded texture 'river_rock1'. [TRACE]: Successfully loaded texture 'wavy-sand_NRM'. [TRACE]: Assigning job to thread: 1 [TRACE]: Assigning job to thread: 5 [TRACE]: Successfully loaded texture 'Crusted_snow2_SPEC'. [TRACE]: Assigning job to thread: 6 [TRACE]: Successfully loaded texture 'grass1'. [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'river_rock1_NRM'. [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_column_b_diff'. [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_column_b_spec'. [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_column_b_ddn'. [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'Crusted_snow2'. [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_curtain_diff'. [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'sponza_curtain_spec'. [TRACE]: Successfully loaded texture 'grass1_NRM'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_curtain_ddn'. [TRACE]: Assigning job to thread: 0 [TRACE]: Successfully loaded texture 'sponza_flagpole_diff'. [TRACE]: Successfully loaded texture 'sponza_flagpole_spec'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_flagpole_ddn'. [TRACE]: Successfully loaded texture 'sponza_curtain_blue_diff'. [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'Crusted_snow2_NRM'. [TRACE]: Assigning job to thread: 0 [TRACE]: Successfully loaded texture 'sponza_column_c_diff'. [TRACE]: Successfully loaded texture 'sponza_column_c_spec'. [TRACE]: Assigning job to thread: 4 [TRACE]: Assigning job to thread: 2 [TRACE]: Successfully loaded texture 'sponza_column_c_ddn'. [TRACE]: Assigning job to thread: 0 [TRACE]: Successfully loaded texture 'sponza_floor_a_diff'. [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_floor_a_spec'. [TRACE]: Successfully loaded texture 'sponza_floor_a_ddn'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Successfully loaded texture 'spnza_bricks_a_diff'. [TRACE]: Successfully loaded texture 'spnza_bricks_a_spec'. [TRACE]: Assigning job to thread: 3 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'spnza_bricks_a_ddn'. [TRACE]: Successfully loaded texture 'sponza_curtain_green_diff'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_column_a_spec'. [TRACE]: Successfully loaded texture 'sponza_column_a_diff'. [TRACE]: Successfully loaded texture 'sponza_details_diff'. [TRACE]: Successfully loaded texture 'sponza_column_a_ddn'. [TRACE]: Assigning job to thread: 3 [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_details_spec'. [TRACE]: Successfully loaded texture 'vase_hanging'. [TRACE]: Successfully loaded texture 'sponza_details_ddn'. [TRACE]: Assigning job to thread: 2 [TRACE]: Successfully loaded texture 'chain_texture'. [TRACE]: Successfully loaded texture 'vase_hanging_ddn'. [TRACE]: Successfully loaded texture 'chain_texture_ddn'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 0 [TRACE]: Successfully loaded texture 'sponza_arch_diff'. [TRACE]: Successfully loaded texture 'chain_texture_spec'. [TRACE]: Successfully loaded texture 'vase_hanging_spec'. [TRACE]: Successfully loaded texture 'sponza_arch_spec'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 3 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_arch_ddn'. [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'sponza_ceiling_a_ddn'. [TRACE]: Successfully loaded texture 'sponza_fabric_green_diff'. [TRACE]: Successfully loaded texture 'sponza_ceiling_a_spec'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_ceiling_a_diff'. [TRACE]: Successfully loaded texture 'sponza_fabric_spec'. [TRACE]: Assigning job to thread: 3 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_thorn_diff'. [TRACE]: Successfully loaded texture 'sponza_thorn_spec'. [TRACE]: Assigning job to thread: 3 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'sponza_thorn_ddn'. [TRACE]: Successfully loaded texture 'sponza_fabric_ddn'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Successfully loaded texture 'sponza_fabric_blue_diff'. [TRACE]: Successfully loaded texture 'vase_round_spec'. [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 3 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'vase_round'. [TRACE]: Successfully loaded texture 'vase_plant'. [TRACE]: Assigning job to thread: 0 [TRACE]: Successfully loaded texture 'vase_round_ddn'. [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'background'. [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'vase_plant_ddn'. [TRACE]: Successfully loaded texture 'vase_plant_spec'. [TRACE]: Successfully loaded texture 'background_ddn'. [TRACE]: Successfully loaded texture 'background_spec'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 4 [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'sponza_fabric_diff'. [TRACE]: Successfully loaded texture 'lion_spec'. [TRACE]: Successfully loaded texture 'lion_ddn'. [TRACE]: Assigning job to thread: 0 [TRACE]: Assigning job to thread: 2 [TRACE]: Assigning job to thread: 4 [TRACE]: Successfully loaded texture 'lion'. [TRACE]: Assigning job to thread: 3 [TRACE]: Successfully loaded texture 'vase_dif'. [TRACE]: Successfully loaded texture 'sponza_roof_diff'. [TRACE]: Assigning job to thread: 2 [TRACE]: Successfully loaded texture 'vase_ddn'. [TRACE]: Successfully loaded texture 'sponza_roof_ddn'. [TRACE]: Successfully loaded texture 'vase_spec'. [TRACE]: Successfully loaded texture 'sponza_roof_spec'. [TRACE]: Successfully loaded texture 'falc_wreck_low_DefaultMaterial_AlbedoTransparency'. [TRACE]: Successfully loaded texture 'falc_wreck_low_DefaultMaterial_Normal'. [TRACE]: Successfully loaded texture 'falc_wreck_low_DefaultMaterial_MetallicSmoothness'. [INFO]: Swapchain created successfully. [DEBUG]: Swapchain recreated because swapchain returned out of date or suboptimal. [DEBUG]: Window resize: 2560, 1368 [INFO]: Vulkan renderer plugin->resized: w/h/gen: 2560/1368/3 [INFO]: Swapchain created successfully. [DEBUG]: Vulkan command buffers created. [INFO]: Resized, booting. Segmentation fault (core dumped)