traw1990 / nintendon-t

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Nintendont won't keep settings if used through CFG USB Loader #112

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Edit settings on Nintendont
2. Play a GC game (using Nintendont, but loading it via CFG USB Loader)
3. Go back to Nintendont settings to see that everything went back to default

What is the expected output? What do you see instead?
Settings should be saved, but they always go back to the default

What revision of Nintendont are you using? On what system Wii/Wii U?
v2.195, but this was already happening before this last update

Please provide any additional information below.
Apparently, when I open Nintendont directly and change some settings (e. g. set 
memory card emulation to on), they will stay the way I left them even if I 
power off my Wii. But when I start a game on Nintendont via CFG USB Loader, 
settings always go back to default.

I understand this might be a problem with CFG USB Loader itself and not 
Nintendont.

P.S.: Other than that, Nintendont is working amazingly well. Congratulations, 
and thanks!

Original issue reported on code.google.com by diego....@gmail.com on 27 Oct 2014 at 6:32

GoogleCodeExporter commented 8 years ago
Nintendont is working as expected.
When you run a game using cfg all nintendont options are set to however they 
were set in cfg. If you want different options in nintendont when starting a 
game using cfg you need to set them in cfg.

Original comment by Howard_M...@yahoo.com on 30 Oct 2014 at 7:39

GoogleCodeExporter commented 8 years ago
I have been searching everywhere on this issue and finally someone that has the 
same problem as me. I have the exacly same problem but, I'm using Wiiflow and 
not CFG USB Loader. Maybe it's a connection to the same problem?

Original comment by Christia...@gmail.com on 2 Nov 2014 at 12:05

GoogleCodeExporter commented 8 years ago
I tried deleting the cfg.bin fil > started wiiflow > started a gamecube game > 
made the settings > Loaded the game > Waited for the game menu to show up > 
return to wiiflow > tries to open a new gamecube game > same problem. After 
this process I opened the device on my computer and I could see it had saved 
the cfg.bin. For some reason it doesn't remember the changes after I open a 
gamecube game via wiiflow. If I open a game via nintendont and save the 
settings it remember the settings but those settings does not apply to the 
wiiflow settings, strange stuff.

Original comment by Christia...@gmail.com on 2 Nov 2014 at 12:34

GoogleCodeExporter commented 8 years ago
Nintendont is working as expected.
When you run a game using wiiflow all nintendont options are set to however 
they were set in wiiflow. If you want different options in nintendont when 
starting a game using wiiflow you need to set them in wiiflow.

Original comment by Howard_M...@yahoo.com on 2 Nov 2014 at 3:59

GoogleCodeExporter commented 8 years ago
"When you run a game using cfg all nintendont options are set to however they 
were set in cfg."

That doesn't seem to apply for all the settings. For example, when I try to run 
a PAL game on my NTSC Wii, setting CFG to "Force NTSC" have no effect and the 
game still plays in black & white. If I do force NTSC via Nintendont settings, 
then the game works correctly.

But again, now that I think about it, that seems to be a problem with CFG not 
applying its settings correctly to Nintendont, so Nintendont itself is indeed 
working as expected.

Once more, thanks for the great work! I'm finally able to play Wind Waker and 
Super Mario Sunshine on my Wii. Thank you. =)

Original comment by diego....@gmail.com on 2 Nov 2014 at 8:22

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Howard: If you want different options in nintendont when starting a game using 
wiiflow you need to set them in wiiflow.

Reply: And how exactly do I change the nintendont settings in wiiflow? Open a 
game in wiiflow and nintendont settings? Or is there some nintendont settings 
directly in the wiiflow settings? Or change something in wiiflow.ini? Plugins?

Like I said in my earlier comment If I open a GameCube game in wiiflow and 
change the settings that didn't work.

Original comment by Christia...@gmail.com on 2 Nov 2014 at 2:31

GoogleCodeExporter commented 8 years ago
same issue here,
there dose not seem to be an option in wiiflow to change nintendon't settings :/

Original comment by bobdot...@gmail.com on 6 Nov 2014 at 5:24

GoogleCodeExporter commented 8 years ago
also having this problem using wiiflow/nintendont off USB (FAT32 on Partition 1)

Original comment by norebono...@gmail.com on 15 Dec 2014 at 10:07

GoogleCodeExporter commented 8 years ago
Same problem for me
When I run Nintendont from Homebrew Channel, the changes are applied.
For example if I set Memory Card Emulation to on, "saves" folder gets created 
automatically and all work as expected.
When I run Nintendont from a loader (I try Wiiflow and CFG Loader) all changes 
are lost and settings go back to default.

Original comment by ldm.1...@gmail.com on 16 Dec 2014 at 2:41

GoogleCodeExporter commented 8 years ago
Changing an option in nintendont will have no effect on wiiflow, cfg or gx.
If you want an option on when you start a game from wiiflow, cfg or gx you need 
to set those options in the program you are using to select the game. Whe an 
extrenal program tells nintendont what game to run it also tells it every 
single option to use.

Original comment by Howard_M...@yahoo.com on 16 Dec 2014 at 8:12

GoogleCodeExporter commented 8 years ago
@Howard: thanks, I understand...  but e.g. there is no option in cfg70r78 to 
set 'Memory Card Emulation'  ...so it is not possible to use savegames when I 
use a loader? right? (sorry for my english)

Original comment by ldm.1...@gmail.com on 17 Dec 2014 at 12:16

GoogleCodeExporter commented 8 years ago
When running CFG in english the option to turn memory card emulation on is 
called NMM which is what dois mios calls memory card emulation (No More 
Memory). If your running in a different language The translator could have 
called it something different.

Original comment by Howard_M...@yahoo.com on 17 Dec 2014 at 1:48

GoogleCodeExporter commented 8 years ago
tnx very much Howard! now it works :)

Original comment by ldm.1...@gmail.com on 17 Dec 2014 at 2:48

GoogleCodeExporter commented 8 years ago
my main issue with this, is some loaders, like usb-cfg-mod,
do not have an option to enable shared memory cards :(

Original comment by bobdot...@gmail.com on 17 Dec 2014 at 5:14

GoogleCodeExporter commented 8 years ago
@bobdot I found this picture:
http://www.mediafire.com/convkey/cc07/khavhiz9qd9nyvc6g.jpg

change NMM option

Original comment by ldm.1...@gmail.com on 18 Dec 2014 at 9:57

GoogleCodeExporter commented 8 years ago
I'm experiencing the same problem with Nintendont through USB Loader GX.

What I've tried:
in USB Loader GX, going to: settings > loader settings > Nintendont section > 
auto boot ON, memory card emulation ON

Each time I try to load a GC game (with Nintendont) from USB Loader GX with 
those settings, Nintendont will start as a default session: no game ready to 
load nor USB Loader GX settings considered.

I'm out of ideas, I've updated both apps to no avail.

Original comment by pabser...@gmail.com on 12 Jan 2015 at 5:01

GoogleCodeExporter commented 8 years ago
@#17 did you change usbloaders path to match the location of the updated 
nintendon't

Original comment by bobdot...@gmail.com on 12 Jan 2015 at 5:13

GoogleCodeExporter commented 8 years ago
@#18 It's still the same, and it's still configured in USB Loader GX as such 
(sd:/apps/nintendont/).

When I start the game on USB Loader GX, it does load Nintendont, but on default 
mode.

It's not really a big deal. I can still press some buttons each time I want to 
play a GC game with my saves. I just wonder what I'm missing... Maybe I should 
reinstall USB Loader GX?

Original comment by pabser...@gmail.com on 13 Jan 2015 at 3:26

GoogleCodeExporter commented 8 years ago
The problem I'm having is that launching nintendont from CFG is that widescreen 
does not stick and buttons, at least A & B, are switched using the classic 
controller. Then when I launch nintendont by itself all my settings are reset. 
If I reset the settings and relaunch nintendont by itself the settings stick 
and buttons are fine. Pretty sure it's a CFG issue, but I don't have all the 
settings in CFG that are in nintendont's settings.

Original comment by burtmeis...@gmail.com on 13 Jan 2015 at 8:11

GoogleCodeExporter commented 8 years ago
@#20, they changed the widescreen name,
it's now called 'wiiu widescreen'
I just gave up launching from cfg (mainly for no shared memory card setting)
and I now just launch from a channel loader.

Original comment by bobdot...@gmail.com on 13 Jan 2015 at 3:28

GoogleCodeExporter commented 8 years ago
@#21, thanks didnt realize they changed the name. Hopefully CFG will be updated 
at some point to reflect this. Now I'm using a channel loader too.

Original comment by burtmeis...@gmail.com on 14 Jan 2015 at 6:51

GoogleCodeExporter commented 8 years ago
The solution is easy but hard for wiiflow users like me. The problem is that 
wiiflow don't have global settings for gamecube games, so you need to select 
every GC game from wiiflow, click the config icon and make all changes (nmm, 
usb hid, force ntsc, widescreen, etc), the game will load with these settings 
every time you run it, you can turn off the wii and the settings will not be 
deleted (ONLY for that game), so you need to make this procedure for every GC 
game. I hope it helps!!

Original comment by aojed...@gmail.com on 25 Jan 2015 at 6:37

GoogleCodeExporter commented 8 years ago
I forgot to mention i´m using WiiFlow_v4.2.3_Nintendont_MasterMod_Pack_Full i 
don't know if normal version of wiiflow would be different

Original comment by aojed...@gmail.com on 25 Jan 2015 at 6:41

GoogleCodeExporter commented 8 years ago
hi there, the problem can be solved very easy... simply edit the wiiflow.ini.

dml_nmm=1                "mount" the memorycard
wiiu_wide=yes            start the game on wiiu in fullscreen
wiiu_widescreen=yes      start the game on wiiu in fullscreen

simply copy this to section [DML]

this works global for all games ;)

Original comment by dominiku...@googlemail.com on 17 Feb 2015 at 10:57

GoogleCodeExporter commented 8 years ago
^^^ Dominik wins! Thanks, man. Worked perfectly. You just saved me from 
manually changing the settings on 600 seperate GC games. Cheers.

Original comment by bradconn...@gmail.com on 24 Feb 2015 at 10:21

GoogleCodeExporter commented 8 years ago
Does anybody know how to edit the cfg loader settings to enable auto boot. It's 
not in GUI... Saw you got some of the Global for WiiFlow, any idea for Cfg??? 
Prayin, lol

Original comment by jameythe...@yahoo.com on 21 Apr 2015 at 8:50

GoogleCodeExporter commented 8 years ago
@#16 which version of CFG is this? I dont have the option for multi on nmm, I 
only have Yes ort No

Original comment by sonto...@gmail.com on 9 May 2015 at 9:09