Closed trayer3 closed 9 years ago
Make solid / non-transparent to avoid conflicting rendering with other transparent blocks. Remove shadow from under waypoint. Possible?
They are not transparent... things like water /glass that are transparent are rendered after other objects in the game making the Waypoints render behind them even though they have their depth bit disabled in open GL :(
one of the ways others have bypassed this is to have it technically render right int he players face and scale it to look off int he distance... seems like a pain to achieve the results. need to investigate more later
Waypoint: